There are now 10 ganghouses scattered throughout the realm. All have various features and prices.
Red Ganghouse
This parchment is the deed for the red house, which is nestled comfortably in the slums, south of Silvermere proper. Proper directions for this house would start at the shadowy healer, then go south once and west once, then south four paces, then follow the path east. The first north you come to will be this wonderful beauty. It is well guarded and sports a resting room to soothe your wounds. USE this deed for the keys and emblem needed for the guards. The plain key is for the front door. A tax of 150 gold is assessed each night for the house.Guarded by:
Ruby Guardian
It is hard to say whether this embodiment of ruby gems is man or monster, but it looks just as fearsome. Finely cut gems are somehow kept together by some force, and the eyes of the guardian seem to gaze at you, searching for something.
2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden, Chaotic Evil.
Casts: Dragonfire (80-320 Damage on Armour), Envelops (-6/8 hps/Rnd, 10 Rnds)
Orange Ganghouse
This parchment is the deed for the orange house, located on the edge of the slums, south of Silvermere proper. Proper directions for this house would start at the western door, merely keep your course northerly and it is easy to find. This wonderous house is well guarded with a resting room and a vault for safe keeping of items. It also comes with a shop which can be used as an extra source of revenue. USE this deed for the keys and emblem needed for the guards. The plain key is for the front door. The deed can be used to control the shop, and the ornate key allows entrance into the vault. A tax of 350 gold is assessed each night for the house.Guarded by:
Topaz Guardian
It is hard to say whether this armored force of cut topaz is man or monster, but it looks just as fearsome. Finely cut gems are somehow kept together by some force, and the eyes of the guardian seem to gaze at you, searching for something.
2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden, Chaotic Evil.
Casts: Slow (Speed +125, Slowness +200, 20 Rnds), Solid Fog (Speed +125, Slowness +200, 20 Rnds)
Yellow Ganghouse
This parchment is the deed for the yellow house, is great for the rural get away, located in the fungus forest it can be easily reached by starting at the gate of the grand stair. Follow these paces: Southwest, South twice, East twice, Northeast, Southeast, East, and then the house will be to your north. It comes with a shop for commerce, two vaults and a resting room. The plain key is for the front door. The deed can be used to control the shop, and the ornate key allows entrance into the vault. USE the deed to retrieve your keys. A tax of 550 gold is assessed each night for the house.Guarded by:
Amber Guardian
It is hard to say whether this of solid amber is man or monster, but it looks just as fearsome. Finely cut gems are somehow kept together by some force, and the eyes of the guardian seem to gaze at you, searching for something.
2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden, Chaotic Evil.
Casts: Savagely Bites (Poison 10-16 hps/Rnd, 100 Rnds), Entangle (Hold Person +100, 4 Rnds)
Green Ganghouse
This parchment is the deed for the green house, located deep in the peaceful Darkwood forest, east of Silvermere. From the blue tower you can go through a hidden path north to a burnt stump, from there follow the path west and south and the mansion is easy to spot. The house comes with several well trained guards, a vault for storing your precious items, and a resting room. USE the deed to retrieve your keys. A tax of 750 gold is assessed each night for the house.Guarded by:
Emerald Guardian
It is hard to say whether this hulk of emerald is man or monster, but it looks just as fearsome. Finely cut gems are somehow kept together by some force, and the eyes of the guardian seem to gaze at you, searching for something.
2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden, Chaotic Evil.
Casts: Savagely Bites (Poison 10-16 hps/Rnd, 100 Rnds), Entangle (Hold Person +100, 4 Rnds)
Blue Ganghouse
This parchment is the deed for the blue house, located just off the island north of Silvermere proper. On the main path of the island head west and you will run into this masterfully built house. It offers a shop, a single vault and a room to ease your wounds. It is well guarded by the best mercenary guards. USE the deed to retrieve your keys, and use the emblem to signal the guards that the house is yours. A tax of 900 gold is assessed each night for the house.Guarded by:
Sapphire Guardian
It is hard to say whether this sapphire servant is man or monster, but it looks just as fearsome. Finely cut gems are somehow kept together by some force, and the eyes of the guardian seem to gaze at you, searching for something.
2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden, Chaotic Evil.
Casts: Lightning Hits (5-20 Dmg without armour), Forked Lightning (40-250 Dmg on armour)
Violet Ganghouse
This parchment is the deed for the violet house, found on the main path in the wonderous Darkwood forest, east of Silvermere. Take the path from the town gates and you will find it shortly before the demolished barricade. Inside this villa you will find a several guards to protect your vaults as well as a shop to sell your items on the market. A tax of 1000 gold is assessed each night for the house.Guarded by:
Amethyst Guardian
It is hard to say whether this beast of glowing amethyst is man or monster, but it looks just as fearsome. Finely cut gems are somehow kept together by some force, and the eyes of the guardian seem to gaze at you, searching for something.
2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden, Chaotic Evil.
Casts: Confusion (Confusion +25, 10 Rnds), Solid Fog (Speed +125, Slowness +200, 30 Rnds)
Black Ganghouse
This parchment is the deed for the black house, found nearby the black fortress of the Blood God. Searching the weed fields, you can find this illustrious castle of fortitude. It is almost a castle on it's own with its great walls and expansive rooms. Inside is a very secure vault and a room designed for curing combat rooms. A shop is provided for you right next to the entrance so any visitors may peruse your excess items. USE the deed to get your keys, the plain one allows entrance to the front door. A tax of 1200 gold is assessed each night for the house.Guarded by:
Onyx Guardian
It is hard to say whether this onyx beast is man or monster, but it looks just as fearsome. Finely cut gems are somehow kept together by some force, and the eyes of the guardian seem to gaze at you, searching for something.
2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden, Chaotic Evil.
Casts: Drain Life (Drain 2-12 hps), Spirit Horde (77-405 Dmg on armour)
Silver Ganghouse
This parchment is the deed for a mansion of silver, found in the cleared fields just outside of Silvermere proper, this expansive palace has the comfort of city closeness but the privacy of the outdoors. The best guards have been hired to protect the house from burglars and scum, and a large two room vault for your valuables. A shop is right next to the entrance for convenience of any visitors who pass by. The plain key allows access to the house while the ornate key allows you into the vault. USE the deed to acquire the necessary items. A tax of 1500 gold is assessed each night for the house.Guarded by:
Silver Guardian
It is hard to say whether this pure silver is man or monster, but it looks just as fearsome. Finely cut gems are somehow kept together by some force, and the eyes of the guardian seem to gaze at you, searching for something.
2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden, Chaotic Evil.
Casts: Blind (Blind User +1, Acc -8, AC -5, 60 Rnds), Tempest (80-365 Dmg on armour)
Gold Ganghouse
This parchment is the deed for the great house of gold found in the northeastern part of Silvermere. Found on crown street this urban castle is two levels of majestic construction hand picked guards are used and trained to protect the house from the refuse of the city. Keys are provided for the house with this deed, the plain gold key unlocking the front door and the ornate gold key giving access to the two vaults inside. Right next to the entrance is a shop controlled by the house deed so you can set prices on whatever items you wish to sell. USE this deed to retrieve keys for the house. A tax of 1750 gold is assessed each night for the house.Guarded by:
Gold Guardian
It is hard to say whether this guardian of gold is man or monster, but it looks just as fearsome. Finely cut gems are somehow kept together by some force, and the eyes of the guardian seem to gaze at you, searching for something.
2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden, Chaotic Evil.
Casts: Energy Hits (10-40 Dmg without armour), Soulstrike (90-370 Dmg on armour)
White Ganghouse
The parchment deed listed here gives ownership to the most expensive house currently built. Made from the best materials, guarded by guardians in diamond Armour, this house is an indomitable fortress of steel and stone with the though of keeping you safe from the outside elements. If there were an invasion of Silvermere this place would be your best bet for safety. The finest dwarven locksmith was hired to protect the doors, as well as the vaults found on the second floor of this house. With a resting room and an easy to access shop, this house is the perfect mansion for a lord or a king. USE the deed to get the keys needed to enter the house. Give the emblem to any you wish to have safe passage. A tax of 2000 gold is assessed each night for the house.Guarded by:
Diamond Guardian
Massive cut diamonds make up this magical best. It glows brightly with some inner power, and you feel chills looking at the eyes, which pulse with life. A single cut diamond is shaped to looks like a broadsword, which gleams brightly.
2000 Exp, 350 hps, 50/3 AC, 65 MR, See Hidden, Chaotic Evil.
Casts: Comet (20-80 Dmg on armour), Terror (Fear min: 60 max: 95, 10 Rnds)