Mystic Kai Powers and Forms

Through Version 1.11e,
Changes for 1.11f are like this
Changes for 1.11g are like this.
Level Short Name Power/Form Name Kai Duration Difficulty Target Element Location Effect 1.11f Changes 1.11g Changes Description
2 swan Way of the Swan 1 0 100 Self Normal Trainer Heals 3-13 hps     By focusing upon the inner peace and gentleness of the swan, you heal your physical body of damage.
3 owl Way of the Owl 2 60 +0 Self Normal Trainer MR +10     By concentrating upon the calmness and wisdom of the Owl, you focus your mind into a tower of iron.
4 cat Way of the Cat 3 60 +0 Self Normal Trainer Stealth +5     By calming your inner self and concentrating upon the stealthy qualities of the Cat, you may move
5 tige Way of the Tiger 3 60 100 Self Normal Trainer 2-5 MaxDam     By meditating upon the strength and ferocity of the Tiger, you attack with greater power.
6 rat Way of the Rat 4 60 +0 Self Normal Trainer ImmPoison +7     Makes you immune to poison.
7 boar Way of the Boar 4 20 +0 Self Normal Trainer Acc +15, AC -5     You invoke the raging board to do more damage, but become more susceptible!
8 drgn Way of the Dragon 3 0 +0 Monster
Single
Fire Trainer 13-46 Damage without armour     You strike your foe with the furious flame of a dragon!
9 monk Way of the Monkey 3 40 +0 Self Normal Trainer AC +5     You become as fast as a monkey, making yourself harder to hit!
10 mant Way of the Mantis 6 20 100 Self Normal Trainer Speed +85; Negates Speed, Slow, Solid Fog, Song of Lethargy     By using the power of the mantis you get faster striking power!
12 tort Way of the Tortoise 3 45 +0 Self Normal Trainer DR +10     Your skin becomes as hard as the shell of a tortoise!
15 bear Way of the Bear 4 30 +0 Self Normal Trainer Strength +20, Agility -10     With this power you focus on using your strength to deal with more damage, but become slow and clumsy.
16 trol Way of the Troll 5 10 +100 Self Normal Trainer Heals 3-5     This power invoked the regeneration power of the Troll, healing you greatly over time!
18 cobr Way of the Cobra 6 80 +0 Monster
Single
Poison Trainer Poison +6, Evil in Combat     Your strike poisons the foe.
21 hypn Hypnotic Hands 7 7 +0 Monster
Single
Normal Trainer Acc -15, AC -8, Confusion +20, Evil in Combat     By moving your hands about in hypnotic patterns, you lull your for into a less competent state.
24 fist Way of the Exploding Fist 5 0 +0 Monster
Single
Normal Trainer 0-80 Damage without armour     By concentrating your inner power, you deliver a devastating punch to your foe!
27 pres Pressure Points 8 40 +0 Self Normal Trainer Crits +4, PunchDmg +3, KickDmg +2, JumpDmg +1     By using your advanced knowledge of pressure points, your hits strike with a deadly force.
30 hand Hand of Death 12 28 +0 Monster
Single
Normal Trainer +6 Damage without armour, Evil in Combat     By touching your foe, you set up destructive vibrations which cause incredible damage.
40 cfrm Form of the Crane 0 300 0 Self Normal Kuel/Crane Totem Speed +200, JumpKDmg +5, JumpKAvg -15, KickDmg +10, KickAvg -33, Crits +5-10, Removes all other forms Speed +200, JumpKDmg +5, JumpKAvg -15, KickDmg +10, KickAvg -33, Dodge -20, Removes all other forms JumpKDmg +2-5, Kick Acc -33, KickDmg +7, Speed +200, JumpKAcc -15, Dodge -20, Removes all other forms The wide sweeping attacks of the crane form are slow, more deliberate and very deadly.
40 gfrm Form of the Gorilla 0 300 0 Self Normal Kuel/Gorilla Totem AC -15, PunchDmg Min: 4 Max: 10, Dodge -15, DR +50, Crits -5, Removes all other forms AC -15, PunchDmg Min: 2 Max: 10, Dodge -15, DR +50, Crits -5, Removes all other forms AC -15, PunchDmg Min: 2 Max: 10, Dodge -15, DR +50, Crits -5, PunchAcc -25, Removes all other forms Specializing in powerful fist blows to crush your opponent. Once invoked, defense becomes secondary.
40 mfrm Form of the Monkey 40 300 0 Self Normal Kuel/Monkey Totem Crits Min: 2 Max: 10, Dodge +5, Confusion +3, Removes all other forms Crits min: -10 Max: 0, Confusion +5, JumpKDmg +3, KickDmg +5, PunchDmg +7, Accuracy -10, Removes all other forms Crits min: -10 Max: 0, Confusion +5, JumpKDmg +3, KickDmg +4, PunchDmg +5, Removes all other forms Once the spirit of the monkey takes over the body, fast precise strkes are highly common.
50 vfrm Form of the Viper 0 300 0 Self Normal Kuel/Viper Totem JumpKDmg Min: 2 Max: 8, Crits +5, Dodge +5, Acc -65, JumpKAvg -75, DR -2, Removes all other forms JumkKDmg min: 4 max: 8, Acc (3) -65, JumpKAcc -75, DR -2, Removes all other forms JumkKDmg min: 3 max: 6, Acc (3) -65, JumpKAcc -75, DR -4, Removes all other forms The viper spirit invokes a weaving defensive stance to complement its deadly striking ability.
50   Form of the Dragon 0 300 0 Self Normal Kuel/Dragon Totem PunchDmg +7, KickDmg +7, JumpKDmg +7, Crits +10, DR +35, Illu +200, HP Regen +100, KaiBind, Removes all other forms, 300 Rnds No Change in 1.11f
No Change in 1.11g  

Notes:


 

 
Back to the Mod 8 Information
Back to Spells
Back to the Lists
Back to Mudville

 

© Copyright © 1998-2001 by Mudville