Weapons of Mod 8

This does include all weapons currently believed to be in the game. There were a number of changes to existing weapons, mainly to the questors. This list is sorted by Strength Required, then Speed, and then Encumbrance. Items new to Mod 8 are shown like this.

1 Handed Edged2 Handed Edged - 1 Handed Blunt - 2 Handed Blunt - Projectiles

 
1 handed Edged Enc Damage
Mn-Mx
Weap.
Speed
Str. Need Acc +/- BS Acc Mag Lvl Qual Level Where? Special
Properties
Dagger 35 1-5 900 0 - +10 - - - Newhaven, Silvermere, Rhudaur Mage/Mystic OK
All Fangs 35 1-5 900 0 - +10 - - - Ancient Ruins Mage/Mystic OK, Del@Maint
Curved Bone Dagger 10 1-13 1000 0 - +10 1 - 10 Depraved Murderer 1% BS MaxDmg +10, Evil, Lim:1
Knife 40 2-5 1000 0 - +10 - - - Silvermere Mage/Mystic OK
Fine Throwing Knife 50 3-13 1100 0 +10 - - 1 15 Gypsy Camp Mage/Mystic OK
Bloodstained Broadsword 90 5-18 1400 0 0 - 1 - -   1.0/0.0 AC, BS MinDmg +8, BS MaxDmg +18, Evil +100, Lim:10
Dragon Fang 100 3-19 1700 0 +3 - 1 - 20   Mage/Mystic OK
Crystal Shortsword 60 5-16 1000 25 +10 +15 3 50 10 Thief Questor 2.0/0.0 AC, BS MaxDmg +10, BS MinDmg +5, Lim:1
Sacrificial Dagger 40 2-8 1000 30 +4 - - - - Dark Cultist 1%, Dark Priest 1% Evil, Priest/Mage/Mystic OK, Casts Rip (+2 Dmg, 8 Rnds)
Shortsword 65 2-9 1000 30 - +5 - - - Newhaven, Silvermere, Rhudaur  
Bloodstained Shortsword 65 3-10 1000 30 +3 +15 1 1 - Massive Chest 25%, Slums, Rhudaur, Dreary Village Evil, BS MinDmg+5, BS MaxDmg+12
Serpentine Dagger 65 1-11 1200 30 - +5 - 1 - Rhudaur Mage/Mystic OK
Curved Black Dagger 65 2-10 1200 30 - +5 1 - 12 Giant Pulsating Cocoon 100% Evil, Drain (1-6hp on on Living, 15%), Mage/Mystic OK
Wavy-bladed Dagger 65 3-11 1200 30 - +5 - 1 15 Quickling, Lamia 3% Mage/Mystic OK
Golden Sickle 65 4-11 1200 30 +6 +5 2 3 - High Druid - 3% Crits +5, Lim:3, Mage/Mystic/Druid OK, Rip (2hp/rnd IA, NonMagical Effect on Living, 8rnds, 10%)
Emerald-Hilted Rapier 75 4-13 1250 30 +3 -5 1 50 12 Leo the Quick 100% 2.0/0.0 AC, Lim:5
Ninjato 60 3-13 1500 35 +3 +0 - - - Silvermere, Rhudaur 1.0/0.0 AC, Ninja
Hatchet 80 1-10 1000 40 - -5 - - - Silvermere, Khazarad  
Short-spear 75 2-10 1100 40 - -10 - - - Silvermere  
Scimitar 80 2-11 1175 40 - -10 - - - Silvermere, Rhudaur  
Silver Rapier 70 6-19 1200 40 +10 +20 3 50 10 Gypsy Questor 2.0/0.0 AC, SC+2, ManaRgn +10, Gypsy, Lim:1, Blinds (Blind, AC-5, ACC-8, 6 secs) +5
Ebony Ninjato 75 5-20 1200 40 +6 +10 3 50 10 Ninja Questor 2.0/0.0 AC, Stealth +5, Ninja, Lim:1
Jeweled Scimitar 80 5-20 1200 40 +6 +15 3 50 10 Missionary Questor 2.0/0.0 AC, SC +2, ManaRgn +10, Missionary, Lim:1
Blackened Dirk 60 5-15 1450 40 +5 +10 2 - 20 Dark Assassin 1% BS Min+2, BS Max+5, Stealth +2, Mage/Mystic OK
Blizzardfang 75 5-18 1570 40 - - 3 - 25 Frost Giant 5% RCol +50, RFir -25, BS MaxDmg +5, Mage/Mystic OK, Casts Frost Hits (2-8 Dmg without AC), Lim:1
Flametongue 100 4-18 1300 45 +6 - 3 50 10 Warlock Questor 2.0/0.0 AC, SC +2, ManaRgn +10, Warlock, Lim:1, Flame Hits (1-3hp IA, 100%)
Longsword 90 3-12 1350 45 - -10 - - - Newhaven, Silvermere, Warlock Mercenary  
Rapier 90 3-12 1350 45 - -10 - 1 - Rhudaur 2.0/0.0 AC
Jeweled Longsword 90 5-18 1450 45 +10 +5 3 4 - No longer regens 1.0/0.0 AC, Lim:3
Ebony Kris 75 5-14 1500 45 - +15 2 2 20 Quickling Lord - 25% Evil, Poison (0-10hp IA, 25%), BS MaxDmg+5, Mystic/Mage OK, Poison Blade (0-10 Dmg No AC) Random +30
Barbed Whip 90 3-12 1500 45 - -10 - 1 - Rhudaur, Slaver Leader Entangle (-5 AC, Acc-5 on 3rd Attack, NonMagical Effect, 3rnds, 5%), Del@CL
Mithril Cutlass 100 8-20 1550 45 +5 - - 50 10 Witchunter Quest 2.0/0.0 AC, MR +5, RoomIllum +100, Witchhunter, Lim:1, Sharp Blade (SC +10, AC-3, +2 Dmg, 15 secs) +10
Severed Dragon Claw 150 7-16 1700 45 -5 -15 - - 25 Aged Earth Dragon 75% HitMagic +5, Rips (+2 Dmg No AC, 8Rnds)+20, Mage/Druid/Mystic/Missionary OK
Shimmering Greatsword 90 8-25 2000 45 +8 - 3 50 10 Paladin Questor 2.0/0.0 AC, Party Bless (Acc+10, 60 rnds), Paladin, Lim:1
Javelin 100 7-22 2000 45 3 -1 - 3 25 Tasloi Scout 1%, Tasloi Hunter 1%, Bone Warrior 1% HitMagic +3, Del@Maint
Fine Broadsword 90 3-14 1450 50 - -15 - 1 - Silvemere, Khazarad, Skeletal Warrior 2%, Elite Guard 1%, Guard Captain 1%, Slave Lord 100%, Smuggler Boss 10%, Cocoon 1%, Chests  
Broadsword 100 3-13 1450 50 - -15 - - - Silvermere, Rhudaur, Guardsmen  
Moonblade 120 5-16 1450 50 +12 -15 3 100 25 Blue Tower Zap (24-48hp DRBA, 10x/day), Recharge +10
Sabre 100 3-14 1485 50 - -15 - 1 - Rhudaur 2.0/0.0 AC
Glowing Broadsword 100 4-14 1500 50 +3 -15 1 2 - Blue Tower, Rhudaur, Khazarad, Chests  
Fine Silvery Broadsword 90 3-15 1575 50 - -15 1 2 14 Blue Tower  
Red Iron Axe 100 5-16 1650 50 - -20 - 2 15 Martok, Mod 6 Quest Req to Hit +1
Red Iron Dagger 100 5-16 1650 50 - -20 - 2 15 Martok, Mod 6 Quest Req to Hit +1, Mystic/Mage OK
Golden Broadsword 120 5-15 1650 50 +6 -5 2 100 - Chest in the Labyrinth 20% 1.0/0.0 AC, Lim:3, Illu +50, Lightning Hits (5-20 Dmg NO AC, Random) +5
Gleaming Shard 125 3-14 1725 50 - -20 - 9 - Metallic Monstrosity Del@CL
Enchanted Dagger 125 4-15 1725 50 - -20 - 9 - Created by Gnome Enchantress HitMagic +1, Del@CL, OK for Cleric/Priest/Mage/Druid/Mystic, Must have Gleaming Dagger to Create
Gleaming Dagger 125 4-15 1725 50 - -20 - 9 - Created by Martok Del@CL, Need Gleaming Shard to Create
Spirit Dagger of Goijar 125 5-16 1725 50 - -20 - 9 15 Spectral Knight HitMagic +100, Del@CL, Cleric/Priest/Mage/Druid/Mystic OK
Unicorn Horn 100 5-18 1775 50 +5 -20 1 1 15 Unicorn 5% Evil/Neutral
Fangblade 150 8-25 2500 50 +10 +15 4 - 30 User Created BS MinDmg +20, BS MaxDmg +20, Poisons (15-35 hps, 100 Rnds) 3x/Day, Recharge +1, Drains -30 to -10
Falchion 110 3-14 1550 55 - -15 - - - Silvermere  
Khopesh Sword 110 3-14 1550 55 - -15 - 1 - In the Game?  
Serpentine Sword 110 2-16 1650 55 +3 -15 - 1 - Rhudaur  
Black Scimitar 120 3-16 1650 55 -10 -20 - - - Grungy Shop, Rhudaur, Dreary Village, Black Orc Captain 1%  
Warpblade 125 5-25 1775 55 +10 -15 2 5 18 Blue Tower BS MinDmg-5, BS MaxDmg-15, MR+5
Stone Javelin 150 9-24 1800 55 +6 +5 5 5 35 Tasloi Chief 5% Lim:3
Minotaur Horn 100 3-10 1200 60 -5 -20 - - - Minotaur Champion 1% Del@Maint
Golden Battleaxe 130 8-21 1500 60 +5 -10 3 50 10 Warrior Questor 2.0/0.0 AC, Room Illu +100, Warrior, Lim:1, Rip (Dmg +2, 24 secs) +5
Katana 125 7-17 1650 60 +6 -5 2
-
5 - Master Assassin 2% 1.0/0.0 AC, Crits +2, Lim:3
Dwarven Axe 130 5-16 1650 60 - -20 - 2 15 Khazarad, Chests HitMagic +1
Adamantite Katana 200 7-18 1650 60 +6 - 3 5 20 Dark-Elf Weaponsmaster 2% 1.0/0.0 AC, Crits +3, Lim:2
Spectral Sword 125 5-18 1700 60 +3 -25 1 1 20 Spectral Knight MR+5
Battle Axe 130 4-15 1725 60 - -20 - - - Newhaven, Silvermere, Rhudaur, Khazarad  
Pickaxe 130 4-15 1725 60 - -20 - - - Khazarad  
Soulsword 150 5-18 1725 60 +4 -25 2 2 20 Chests Crsd, MjrCrsd, Loyal
Adamantite Claymore 150 8-20 1750 60 - -10 1 1 15 Captain of the Guard 5% Evil, Darkness (Illu=0, -5 AC, Acc-10, 30rnds, 25%) Lim:1
1.0./0.0 AC
Magebane Sword 120 4-16 1775 60 - -20 - 2 15 Dwarven Witchunter Jagged Wound (-2hp/rnd IA, SC-10, Nonmagical Effect, Acc-3 on 3rd Attack, 5rnds, 10%), Witchunter
Serrated Battle Axe 150 5-16 1775 60 - -20 - 1 - Khazarad, Orc Warleader 25%  
Mandible 150 4-16 1800 60 - -20 - - 8 Queen Ant 25% Del@Maint
Skull Sword 150 6-20 1800 60 +9 +5 3 100 20 Champion of Blood 15% Lim:3
Holy Avenger 130 8-25 1900 60 +8 +10 3 5 25 Prismatic Dragon 5% Good, PrGd +15, PrEv -10, Crits +2, Lim:1, Drains 2-12
Jeweled Adamantite Longsword 200 4-18 1600 65 +5 +10 2 2 20 Dark-Elf Queen 1.0/0.0 AC, BS MinDmg +10, BS MaxDmg +10, Lim:1
Diamond Scimitar 100 10-29 2000 65 8 -15 - 3 35   HitMagic +3, Room Illum +100
Ice Crystal Falchion 125 4-34
4-30
2100 65 - +15 4 - 30   Level 30, Frost Hits (2-8 Dmg), RCol, Lim:3
RFir -5, RCol +5
Old Ice Crystal 125 2-34 2700 65 +4 - 4 - 30   Crits +5, Rips (-2 hps/rnd, 8 rnds), Frost Hits (2-8 Dmg), Lim:3
Not in 1.11f
Red Dragon Tail 100 5-25 2650 70 -10 - - -5 25    
Ethereal Chakram 180 6-30 2100 75 - - 3 100 35   0.1/0.0 AC, MR +10
Nexus Chakram 150 10-35 2250 75 -15 - 4 100 40 Nexus Hunter 3% 1.0/0.0 AC, Crits +7, Lim:3
Bloodstained Chakram 150 7-25 2300 75 - +15 3 100 35   0.1/0.0 AC, Crits +5, Evil, BS MinDmg +7, BS MaxDmg +10
Red Dragonscale Whip 150 6-28 2350 75 +8 - - - 30   HitMagic +1
Bronze Chakram 180 6-30 2500 75 - - - 100 35 Amazon Battlemaster 1% HitMagic +3, Crits +3
Sunsword 125 8-25 2500 75 +8 -35 3 3 30 Chests Scorch (6-30hp IA, 25%), Room Illu +100
Vorpal Sword 150 10-30 3000 75 +10 -30 - 4 40 Chests Crits +10, HitMagic +4
Laen Longsword 10 15-40 2800 90 +10 0 5 - 50 Fallen Angel Evil, 1.0/0.0 AC, Lim:1, Drains Life (2-12 Hps)

 
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2 Handed Edged Enc Damage Mn-Mx Weap. Speed Str. Need Acc +/- BS Acc Mag Lvl Qual Level Location Special Properties
Runed Longbow 130 7-21 1850 0 12 - 3 - 25 Massive Cocoon 1% Envelops (Dmg +2, 30 secs) +15
Shortbow 50 2-10 1300 30 +5 - - - - Silvermere, Rhudaur  
Witchwood Spear 100 6-22 1400 45 +6 -10 3 50 10 Ranger Questor 2.0/0.0 AC, MR +5, SC +1, ManaRgn +5, Ranger, Lim:1, Evil in Combat, Hold 12 secs +5
Shimmering Greatsword 90 8-25 2000 45 +8 - 3 50 10 Paladin Questor 2.0/0.0 AC, Party Bless (Acc+10, 60 rnds), Paladin, Lim:1
1E in 1.11f
Long-Spear 125 3-13 1400 50 - - - - - Silvermere, Sauhuagin 1% 1.0/0.0 AC
Barbed Spear 150 5-15 1500 50 3 - - - 10 Feral Kang 5%, Feral Kang Priest 5%  
Sai 80 5-16 1500 50 +2 +10 1 - 20 Dark Stalker 3% BS Min+5, BS Max+10, Ninja Only
Elven War-spear 125 5-16 1550 50 +6 -20 - 2 20 Blue Tower, Elven Village, Chests 1.0/0.0 AC
Longbow 75 3-13 1575 50 +5 - - - - Silvermere, Rhudaur  
Crystal Spear 125 4-14 1575 50 - - - - - Grungy Shop, Dreary Village, Serpentkin Hunter 1% 1.0/0.0 AC
Silvery Longbow 150 5-20 1725 50 9 - - 3 15 Giant Pulsating Cocoon  
Blades of Balance 100 8-32 2300 50 8 - 3 100 20 Huge Basilisk 5% Neutral, Lim:1
Fluked Trident 150 5-20 1650 55 2 - - - 10    
Twin Shortswords 100 6-15 1200 60 - +10 4 20 20   0.1/0.0 AC, Thief
Pike 200 3-16 1525 60 - - - - - Silvermere 1.0/0.0 AC
Adamantite Spear 150 3-16 1600 60 3 - - 1 - Dark-Elf Hunter 2%, Dark-Elf Emissary 2% 1.0/0.0 AC
Bastard Sword 130 4-17 1700 60 - - - - - Silvermere  
Composite Bow 100 4-17 1750 60 5 - - 1 - Rhudaur  
Crossbow 100 4-16 1800 60 5 - - - - Silvermere, Rhudaur  
Lifestealer 150 5-20 1800 60 +3 +10 3 - 20 Orc Warlord 1% BS Max+15, Stealth +5, Drains 2-12 hp, Lim:3
Crystal Sword 120 5-18 1900 60 3 - - - - Grungy Shop, Serpentkin Warrior 1%, Serpentkin Chieftain 1%  
Cat-o-Nine Tails 150 1-20 1900 60 - - - - - Master Torturer 5% Entangles (AC -5, ACC -5, 3 Rnds)
Blood Lance 250 6-25 1900 60 11 - 3 5 25 Unholy Idol Evil, Bleed (2-4hp/rnd IA 10rnds, 25%), Drains 2-12 hps, Lim:1
Glaive 220 4-18 1800 65 -1 - - - - Silvermere  
Trident 200 4-18 1900 65 -1 - - - - Silvermere, Sahuagin Warrior 1% 1.0/0.0 AC
Bladed Staff 225 6-23 1900 65 - - - 1 15 Blue Tower, Chests 1.0/0.0 AC
Naginata 175 5-24 1950 65 2 - - 10 25   1.0/0.0 AC, HitMagic +2, Ninja
Double Crossbow 150 5-19 1725 70 5 - - 1 - Rhudaur  
Flamberge 145 5-19 1925 70 - - - - - Silvermere, Rhudaur  
Heavy Crossbow 115 5-19 2025 70 5 - - - - Silvermere, Rhudaur  
Daikatana 140 10-26 2150 70 +4 - 4 - 30 Master Assassin #2 1% Crits +5, Lim:2
Sapling Longbow 100 7-19 1800 75 - - 3 100 15   Crits +2, Poison Blade (0-10 Dmg, Random) +15
Fine Greatsword 160 6-22 2200 75 - - - 1 - Khazarad, Chests  
Greatsword 160 6-21 2200 75 - - - - - Silvermere  
Starsteel Greatsword 200 10-30 2200 75 10 - 3 100 20 Adult She-Dragon 2.0/0.0 AC, Lim:3
Ebony Greataxe 220 7-23 2000 80 3 - 1 100 - Grungy Shop, Rhudaur, Dreary Village, Khazarad, Minotaur Chieftain 2% Curse (Acc-6, 3x/day, 40rnds)
Bone-handled Headcutter 225 7-30 2200 80 5 - 3 100 - Minotaur Champion 25% 2.0/0.0 AC, Lim:5
Greataxe 200 6-22 2250 80 -1 - - - - Silvermere, Rhudaur, Khazarad  
Halberd 250 4-25 2325 80 -5 - - - - Silvermere  
Black Steel Halberd 250 4-26 2325 80 -5 - - 1 10 Chests  
Dragontooth Trident 225 15-45 3800 80 3 - 3 3 30 Chests 1.0/0.0 AC, Crits +3
Platinum Greatsword 180 6-27 2450 90 - - - - 20 Mayor Godfrey 1%  
Two-Headed Pike 160 8-30 3000 90 - - - 2 15 Nekojin Village, Manscorpion 5%, Manscorpion Shaman 5%  
Golden Pike 225 15-50 3800 90 3 - - 3 30 Manscorpion King 20% 2.0/0.0 AC, HitMagic +5, Lim:3
Wicked Bone Scythe 250 20-65 5000 90 - - 4 4 40 Chests  
Nexus Spear 300 20-75 4300 100 - - 5 100 45 Lord of the Hunt 2.0/0.0 AC, Energy (10-40hp IA, 25%), Lim:1
Stormmetal Greataxe 500 25-65 4400 110 - - 5 100 50 Storm Giant Commander 1% Crits +3, Rip (+2 Dmg, 8rnds) +30, Lightning (5-20 Dmg No AC, Random) +30, Lim:2
Heavy Spear 150 10-40 3700 130 - - - - 20   2.0/0.0 AC

 
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1 Handed Blunt Enc Damage Mn-Mx Weap. Speed Str. Need Acc +/- BS Acc Mag Lvl Qual Level Where? Special Properties
Ashwood Wand 10 1-1 1500 0 - - - - -   Mage/Mystic OK, Casts ACC +6 2400 rnds, 10 uses, Del@Maint
Crystal Orb 10 1-1 1500 0 - - - - -   Mage/Mystic OK, Heal 2-8hps x10
Glass Orb 10 1-1 1500 0 - - - - -   Mage/Mystic OK, +3Acc 2400 Rnds, 10 uses
Granite Orb 10 1-1 1500 0 - - - - -   Mage/Mystic OK, MaxDmg+1 2400 Rnds, 10 uses
Mahogany Wand 10 1-1 1500 0 - - - - -   Mage/Mystic OK, HealMana 8-20, 10 uses, Del@Maint
Marble Orb 10 1-1 1500 0 - - - - -   Mage/Mystic OK, Heal Mana 2-8 x10
Pine Wand 10 1-1 1500 0 - - - - -   Mage/Mystic OK, Freedom, 10 uses, Del@Maint
Teak Wand 10 1-1 1500 0 - - - - -   Mage/Mystic OK, Heal 8-20hp, 10 uses, Del@Maint
Summoning Bone 10 1-6 1500 0 -10 - - - - Mod 6 Mage/Mystic OK
Birch Rod 30 1-6 1500 0 - - - - -   Mage/Mystic OK, Heal 1hp/Rnd 600rnds, 10 uses
Cedar Rod 30 1-6 1500 0 - - - - -   Mage/Mystic OK, Speed 300rnds, 10 uses
Darkwood Rod 30 1-6 1500 0 - - - - -   Mage/Mystic OK, Heal 15-35hp, 10 uses
Rosewood Rod 30 1-6 1500 0 - - - - -   Mage/Mystic OK, HP regen 150 300 rnds, 10 uses
Silverwood Rod 30 1-6 1500 0 - - - - -   Mage/Mystic OK, HealMana 15-35, 10 uses
Magical Quartz Rod 20 1-3 1500 0 -10 - - 100 - Morukai Recharge +9999
Titanium Fork 25 1-5 1500 0 -10 - - 1 - Gnome Inventor  
Gnarled Wand 35 1-2 1500 0 -10 - 1 - 10 Gnoll Chieftain Sunbolt (25-55hp DRBA, 10x) Not Recharged at Cleanup, Mage OK
Lockpicks 25 1-2 1750 0 -25 - - - - Rhudaur PickLocks+5, Missionary, Ninja, Thief, Bard, Gypsy
Thief's Kit 50 1-2 1750 0 -25 -20 - - - Rhudaur Picklocks +5, FindTraps +5, Missionary/Ninja/Thief/Bard/Gypsy
Sling 50 2-9 1200 30 - - - - - Silvermere, Rhudaur  
Shillelagh 75 3-12 1200 30 - -5 1 1 15 Leprechaun 3% BS MinDmg -4, BS MaxDmg -8, MaxMana +2
Skull Wand 50 1-6 1500 30 -10 - 1 3 20 Night Hag Summon (Skull 3x/day),Lim:1, OK for Mage/Mystic
Steel Nunchaku 50 2-11 1300 35 - - - - - Silvermere, Rhudaur 1.0/0.0 AC, Ninja Only
Pewter Tankard 100 3-10 1500 40 -15 - - - - Drunken Brawler Del@CL
Club 150 3-10 1500 40 - - - - - Newhaven, Silvermere, Rhudaur Del@CL
Dead Cat 150 3-10 1500 40 - - - - - Crazed Lunatic 100%, Zombie Cat 50% Del@CL, OK for Mage
Platinum Mace 120 5-16 1200 45 12 - 3 50 10 Priest Questor 2.0./0.0 AC, ManaRegen +15, SC +3, Priest, Lim:1, Heals 1-45 10x/daily
Mace 120 3-12 1350 45 - -10 - - - Newhaven, Silvermere, Rhudaur  
Fine Mace 120 3-13 1350 45 - -10 - 1 - Khazarad, Chests  
Silvery Mace 120 4-14 1350 45 3 -10 2 2 - Silvermere Good, Spark (1-3hp IA, +25)
Spiked Club 160 3-12 1500 45 -1 -10 - - - Rhudaur Del@CL
Frost Sceptre 120 4-13 1650 45 - -5 2 2 - Ice Sorceress 5% Mana Rgn +5, FJET (12-32hp DRBA, 3x/day) Chill (MaxDmg-2, 10rnds, 20%), Mage, Lim:3
Severed Arm 130 2-12 1500 50 -2 -5 - - - Bandit 1%, Black Orc 1%, Black Orc Shaman 1%, Dark Goblin Warlock 1%, Drunken Brawler 1%, Half-Ogre Warrior 1%, Huge Gruesome Creation, Mercenary 1%, Orc Lieutenant 1%, Thug 1% Del@Maint
Heavy-Mace 140 4-13 1550 50 - -15 - - - Silvermere  
Dwarven Hammer 140 5-15 1550 50 - -15 - 2 15 Khazarad, Chests HitMagic +1
Red Iron Hammer 100 5-16 1650 50 - -20 - 2 15 Martok, Mod 6 Quest Req to hit +1
Crystal Club 130 5-14 1650 50 - -15 - - - Grungy Shop, Serpentkin Shaman 1%, Serpentkin Witchdoctor 1%  
Crowbar 100 3-12 1750 50 -5 -10 - - - Silvermere  
Meteorite Rod 100 10-30 2500 50 - -30 3 3 30 Pharaoh Rastap 25% 2.0/0.0 AC, Cleric/Priest OK, MaxMana +6, Lim:3
War Mattock 135 4-13 1550 55 -1 -15 - - -    
Spiked Black Tentacle 120 3-14 1600 60 -7 -20 - - - Tentacled Abomination 1% Del@Maint, Casts Rip (+2 Dmg without Armour, 8 Rnds)
Morning-Star 150 3-15 1625 60 - -20 - - - Silvermere, Rhudaur  
Warhammer 150 4-14 1625 60 - -15 - - - Silvermere  
Runic Warhammer 130 6-18 1675 60 9 -20 2 2 20 Khazarad, Chests  
Displacer Beast Tentacle 150 3-18 1725 60 -6 -20 - - - Displacer Beast 10% Del@CL
Glowing Warhammer 150 5-15 1725 60 3 -15 1 1 10 Silvermere, Rhudaur, Khazarad, Cocoon 1%, Chests  
Heavy Black Rod 150 5-16 1775 60 -8 -10 2 2 - Blue Tower Sinister (Blind Living, 10rnds, 10%)
Severed Leg 150 5-14 1800 60 -6 -15 - - - Half-Ogre Warrior 1%, Orc Lieutenant 1%, Orc Sentry 1% Del@Maint
Starsteel Mace 125 9-26 2250 60 10 -20 3 3 30 Chests  
Heavy Bone Mace 140 6-16 1700 65 -6 -20 - 1 - Silvermere Stun (Nonmagical Effect, 3rnds, 1%)
Two-headed Morningstar 180 4-18 1725 65 -2 -20 - 1 15 Gnoll Chieftain 2%  
Manriki-Gusari 150 4-21 1800 65 - - - 10 30   Ninja, HitMagic +2, Holds (90 secs, Random)
Black Flail 70 7-22 1700 70 6 - 3 50 10 Cleric Questor 2.0/0.0 AC, SC +2, ManaRgn +10, MR +0-20 for 90 secs, Cleric, Lim:1
Stormhammer 175 12-48 4000 75 3 -30 4 4 40 Chests, Storm Giant King 7% Lightning (5-20hp IA, +25)
Gavel of Justice 225 30-75
20-60
4300 110 +15 - 5 100 50 Sheriff Lionheart 1% Good +150, Lim:1

 
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2 Handed Blunt Enc Damage Mn-Mx Weap. Speed Str. Need Acc +/- BS Acc Mag Lvl Qual Level Where? Special Properties
Black Runed Shovel 160 1-27 2500 0 +3 - - - 20   Ninja
Shovel 170 1-12 3000 0 -10 - - - - Gravedigger 5% Ninja
Rune-carved Staff 80 3-11 1200 20 3 - - 1 - Nomadic Chieftain 10% 1.0/0.0 AC, Mage/Mystic OK
Obsidian Runestaff 100 5-18 1200 30 6 - 3 50 10 Mage Questor 5.0/0.0 AC, SC +5, Mana Regen +20, Mage, Lim:1, Burning Death (Dmg +5, No AC, 12 secs, Random), Evil in Combat
3.0/0.0 AC
Quarterstaff 100 2-10 1200 30 - - - - - Newhaven, Silvermere, Khazarad 1.0/0.0 AC, Del@CL
Oaken Staff 110 3-12 1300 30 3 - - - 1 Blue Tower, Khazarad, Dark Druid 3%, Cocoon 1%, Chests 1.0/0.0 AC, Mage/Mystic OK
Rosewood Staff 100 3-12 1300 30 3 - 2 100 - Chest in the Labyrinth 20% 5.0/0.0 AC, SC +5, MaxMana +2, Mage, Lim:3
Staff of Power 110 4-15 1000 35 10 - 4 4 40   2.0/0.0 AC, Mana Regen +125, Priest/Mage/Druid/Mystic OK
Iron-Capped Staff 110 2-11 1300 35 - - - - - Silvermere, Rhudaur 1.0/0.0 AC, Del@Maint, Mage/Mystic OK
Ashwood Staff 110 3-13 1300 35 3 - - 1 10 Chests 1.0/0.0 AC, Mage/Mystic OK
Long Golden Staff 110 3-14 1300 35 3 - 2 2 15 Chests 1.0/0.0 AC, Mage/Mystic OK
Thunderstaff 110 3-14 1300 35 5 - 3 10 15 Dark Wizard 2% 2.0/0.0 AC, SC +2, LBOL (15-40hp DRBA, 10x/day), Shock (1-3hp IA, 100%), Mage, Lim:3
Pig on a Spit 100 2-12 1500 35 - - - - - Orc Caves Del@CL, Mage/Mystic OK
Darkwood Staff 100 5-18 1300 40 6 - 3 50 10 Druid Questor 5.0/0.0 AC, SC +5, ManaRgn +20, Hold 4 Rnds +10, Druid, Lim:1
3.0/0.0 AC
Emerald-tipped Crozier 100 10-18 1750 40 - - 2 10 20 Crimson Mist 5% MaxMana +5, Divine Intervention (12mn, +1hp/rnd, +8 AC, 160rnds), MnRgn+25, Priest, Lim:1
Dragonclaw Staff 125 4-15 1775 40 5 - 3 10 20 Goru-Nezar 5% MaxMana +5, Chain Lightning (28-80 Hp DRBA), ManaRgn +25, Mage, Lim:15.0/0.0 AC
Silverwood Staff 125 4-15 1775 40 5 - 3 10 20 Wraithlord 5% 5.0/0.0 AC, MaxMana +5, Starbeam (34-94hp DRBA), ManaRgn +25, Druid, Lim:1
Blackwood Staff 110 4-10 1300 45 2 - 3 - 30 Hanging Cocoon 1% 1.0/0.0 AC, SC +5, Evil, Sucks Life (Drain 4-20, Random), Mage/Priest/Druid OK
Skull-Capped Staff 110 6-14 1300 45 2 - 3 - 30   1.0/0.0 AC, SC +5, Casts Skull Beam (Drains 15-90), Evil, Mage/Druid OK
Staff-sling 75 3-12 1500 45 5 - - - - Silvermere, Rhudaur Mage OK
Staff of the Elements 150 4-15 1700 50 - - 2 2 20 Chests 1.0/0.0 AC, Earthquake (1-4hp IA, 25%), Lightning (1-4hp IA, 25%), Fire (1-4hp IA, 25%), Ice (1-4hp IA, 25%), Mage/Druid/Mystic OK
Twisted Bone Staff 110 5-18 1750 50 - - 2 2 25 Dark-Elf Archmage 5% 1.0/0.0 AC, MaxMana +5, SC+2, Drain (2-12hp on Living, +25) Priest/Mage/Druid, Lim:2
Crescent Moon Staff 100 8-24 2000 50 - - 3 3 30 Saracen High Priest 25% 3.0/0.0, Heal 20-40 hps 10x/day, Lim:3, Mage/Mystic OK
Kusari Gama 120 3-18 2000 50 - - - - - Silvermere, Rhudaur 2.0/0.0 AC, Ninja
Cosmic Staff 150 10-30 3000 55 20 - 5 5 -   5.0/0.0 AC, ManaRgn +50, Priest/Mage/Druid OK, Cosmos (Str +20, Agil +20, Intel +2-, Wisdom +20, Heal +1, 90 seconds)
Serpent Scourge 130 4-16 1800 60 - - 2 4 - Slavemaster 1% Flay (Poison Living 3x/day, 80rnds), Sear (1-3hp IA, 100%)
Serpent Staff 125 10-30 3000 60 5 - 3 3 30 Chests 1.0/0.0 AC, Constriction (Hold Person, -5 AC, -2hp/rnd IA, 20rnds, 25%), Priest/Mage/Mystic OK
Tonfa 200 4-19 1900 65 - - - 10 30   1.0/0.0 AC, HitMagic +2, Random Shatter +1, Evil in Combat, Ninja
Flail 200 5-20 2000 70 -1 - - - - Silvermere, Rhudaur  
Hell-Flail 200 7-20 2100 70 -3 - 3 3 - Dark Bishop 2% Evil, Fire (1-6hp IA, 100%) Lim:3
Three-headed Flail 160 6-23 2200 75 - - - 2 15 Chests  
Great Bronzewood Club 250 6-23 2200 80 - - - 1 10 Chests  
Battle-Hammer 250 6-22 2250 80 -2 - - - - Silvermere  
Dwarven-Craft Hammer 250 8-30 2350 85 -10 - 2 2 20 Blue Tower, Chests  
Manticore Tail 300 8-30 2475 90 -20 - - - - Manticore 10% Del@Maint
Icehammer 250 13-30 2500 90 8 - 3 5 25 Frost Hydra 5% RCol +50, RFir -25, Frost (2-8hp IA, 100%), Lim:1
Maul 300 8-25 2600 90 -5 - - - - Silvermere, Rhudaur  
Giantwood Club 270 12-36 3200 90 5 - - 5 30 Hill Giant 1%, Hill Giant Shaman 1%, Hill Giant Chieftain 1% HitMagic +2
Massive Wooden Club 300 10-30 3000 100 -5 - - - - Ogre Grunt 5% Del@Maint
Huge Darkwood Club 600 10-34 3000 100 6 - 5 100 - Thrag 2.0/0.0 AC, Lim:1, Stuns (Confusion +100, 9 secs, Random)
Great Spiked Club 400 12-40 3400 100 7 - - 4 -   MaxDmg +2, HitMagic +3
Old Platinum Battle-Hammer 280 30-75 4200 100 -20 - 5 - 50   Good +150, Energy Hits (10-40 hps), Lim:1
Not in 1.11f
Gargantuan Stone Maul 500 14-42 3600 110 7 - - 5 40 Stone Giant 2% MaxDmg +2, HitMagic +5
Titanic Stone Maul 600 15-55 4500 120 10 - - 5 45 Stone Giant Chieftain 5% MaxDmg +4, HitMagic +5

 
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Projectiles Enc Level Classes Uses Casts
bane dart 20 30 Ninja/Thief 1 Bane Dart Spell (Kai Bind +100, Evil in Combat, 12 Rnds)
poisoned shuriken 20 12 Ninja 1 Casts Poisoned Shuriken (Poison +6, Evil in Combat, 80 Rounds)
salca dart 20 30 Ninja/Thief 1 Salca Dart (Encum -40, Evil in combat, 12 Rnds)
ball of webbing 25 - - 1  
net 70 25 - 1 Hold Person +1, Dmg (No AC) +2, AC -5, 6 Rnds,

 

Notes:

Special Properties lists the abilities of the weapon:

Crt = Criticals rnds = Rounds (Approx 3 secs)
PL = Picklocks HpRgn = HP Regeneration
Lv = Level Required Thf = Thievery
MnRgn = Mana Regeneration Mn = Mana
Trk = Tracking #% = Percentage Change of Spell Effect Occuring
SC = Spellcasting Del@CL = Delete at Cleanup
hp=Hit Points Damage On Armour = Spell Effect reduced by Armour
Lit+# = Light Increase Ign Armour = Spell Effect ignores Armour
Crsd = Cursed Nonmagical Effect = Magic Resistance does not reduce effects
Loyal = Loyal Item Living = Affects Living Creatures (Non Undead)

 

 
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