Module 8
A Call to Arms!


* Version 1.11c - 04/XX/2000 +


  1. Ganghouses! Introduced ten ganghouses scattered across the realm, all with user-customizable room and item descriptions. Locations to Ganghouses are described in ganghouse "Deeds"
  2. New "Deed" items, sold in the Deed Shop, purchasble only by the gang leader with gang experience requirements set by the Sysop. Deeds handle distribution of ganghouse keys and emblems, also the deed holder is the only person who can control the ganghouse shop.
  3. New guardian monsters for ganghouses, these monsters guard the ganghouses from non gang-members, emblems are required by gang members to signify they belong to that gang. WARNING: IF YOU ATTACK THE GUARDIANS WITH AN EMBLEM THEY WILL CONTINUE TO ATTACK UNTIL CLEANUP.
  4. Added STOCK command for Ganghouse Shops, stock
  5. Added UNSTOCK command for Ganghouse Shops, unstock
  6. Added MARKUP command for Ganghouse Shops, markup
  7. Added new gang member type "Lieutenant", Lieutenants can invite or uninvite gang members without requiring the gang leader to be online.
  8. Added command gang PROMOTE, Promote , used to promote a member to lieutenant
  9. Added command gang DEMOTE, Demote , used to demote a lieutenant to member
  10. Ganghouse rooms and items are customizable, descriptions are stored in a text file specified in the default file descriptions. You must create the new description in a text file and give to your Sysop.
  11. Set Certain spells to remove spells of like ability as they are not stackable. These changes done to discourage use of the "10 spell" bug.
  12. Certain items set to magical due to their magical effects as per user feed back
  13. Lowered Magic Resistance of certain items as per user feedback
  14. Mystic fighting forms changed per further testing and user feedback
  15. Fixed bugs concerning certain monsters and monster regen area's
  16. Changed Bash Attack Type, as well as attack, damage and speed modifiers
  17. Added new abilities allowing for additional commands to be used or class abilities to be enhanced upon quest completion
  18. Added taxation of ganghouses to prevent ganghouse hoarding or stagnation, taxation is withdrawn directly from the gang leaders Silvermere bank account, and specified in the deed description.

Back to Mod 8 Information
Back to Mudville