Mod 9 Druid Spells

Through Version 1.11o

The information below is for 1.11n, with the changes for 1.11o in this font. Many songs have ranges and complex formulas for damage/duration based on level. This has been simplified for the purpose of this page.

Level Spell Name Short Name Spell Effect Magic
Level
Mana Dur Diff Target Element Location Description
1 Starlight star Room Illu +175 0 4 80 +0 Self Normal Silvermere
Newhaven
This spell focuses the power of the stars to illuminate an area.
1 Vine Strike vine 4-12 Dmg on Armour 0 1 0 +15 Monster
Single
Normal Silvermere
Newhaven
With this spell, the caster throws out a thorny vine to strike his foe.
2 Mend mend Heals 13-27 hp, Affects living 0 4 0 +8 Self
Single
Normal Silvermere
Newhaven
By casting this spell, the wounds of the target are healed.
2 Alertness aler Percep +10, Negates Senselessness 0 4 60 +5 Self
Single
Normal Silvermere Improves perception, making it easier to find hidden things!
3 Resist Cold rcol Resists Cold Damage to 20%, Removes Resist Fire, Resist Cold, Globe of the Elements, Song of the Elements 0 6 70 +5 Self
Single
Normal Silvermere This spell makes the target more resistant to cold and cold attacks.
4 Elemental Chaos chao 7-24 Damage on Armour 0 3 0 +5 Monster
Single
Normal Silvermere This spell disrupts the elemental balance of the target, causing major damage.
4 Senselessness sens Percep-10, Negates Alertness, Evil in Combat, Affects Living 1 6 40 +0 Monster
Single
Normal Silvermere Reduces the target's awareness.
5 Resist Fire rfir Resists Fire Damage to 20%, Negates Resist Cold, Resist Fire, Globe of the Elements, Resist Lightning 0 8 70 -5 Self
Single
Normal Silvermere This spell makes the target more resistant to fire attacks.
5 Charm Animal char Enslave +100, Affects Animals 0 10 60 -5 Monster Normal Silvermere Charms animal
6 Antidote anti Cure poison, Removes Dae Asp Poisons #1 and 3 0 8 0 -15 Self
Single
Normal Silvermere This spell transforms all toxins and poisons in the target's body into harmless fluid.
7 Barkskin skin DR +17 to +30, AC +5, RFir -25%, Negates Barkskin, Stoneskin, Glacial Skin 0 15 40 -5 Self Normal Silvermere This spell hardens the target's skin until it is as hard as bark.
8 Stonestrike strk 14-39 Damage on Armour 0 5 0 -5 Monster
Single
Normal Silvermere This spell summons a stone and hurls it at your foe!
9 Resist Lightning rlit Resist Lightning to 21%, Negates Resist Lightning, Globe of the Elements, Song of the Elements 0 10 60 +0 Self
Single
Normal Silvermere This spell protects the target from lightning, magical or otherwise.
10 Poison Bolt pbol 22-49 Damage on Armour, Evil in combat, Affects living 0 6 0 +0 Monster
Single
Poison Silvermere A bolt of poisonous venom is summoned to strike your foe!
11 Rapid Healing rhel HPRegen +100, Affects Living, Negates Regeneration 1 8 60 -20 Self
Single
Normal Silvermere This spell causes you to heal hit points while resting at an accelerated rate.
12 Swarm swar 24-76 Damage on Armour 0 28 0 -10 Area Normal Silvermere A swarm of viscious stinging insects assaults the target when this spell is cast.
13 Burning Aura burn +4 Dmg (No AC), AC -5, DR -3, Acc -5, Evil in Combat 0 10 00 -15 Single Fire Blue Tower Surrounds your foe in an aura of consuming fire, distracting them, making them easier to hit.
13 Shatter shat Shatter +1, Evil in Combat 1 16 0 -40 Single Normal Darkwood Forest Shatters a foe's weapon.
13 Acid Jet acid 24-68 Damage on Armour 0 8 0 -14 Monster
Single
Water Darkwood Forest This spell attacks a foe with a vicious spray of corrosive acid.
14 Entangle enta Hold Person +100, Evil in Combat 0 12 4 -30 Monster
Single
Normal Darkwood Forest Entangles a foe, with powerful vines!
15 Acid Rain rain +1 Damage (No AC), AC -5, Evil in Combat 1 12 20 -25 Area Normal Silvermere This spell saturates the area with a burning downpour.
15 Chaos Storm csto 29-104 Damage on Armour 3 34 0 -20 Area Normal Silvermere This spell ravages the area with elemental forces.
15 Regeneration rgen Heals 2-8, Negates Rapid Healing 3 12 10 -25 Self
Single
Normal Barkskin Scroll (Dark Druid) This powerful spell concentrates the healing power of nature to constantly regenerate your wounds.
16 Freedom free Freedom +100 0 10 0 -40 Self
Single
Normal Darkwood Forest Frees a person from spells that keep them stuck in place!
16 Partial Petrification petr Speed +150, AC +5, DR +10, MR +5, SC -5, Dodge -15, Evil in Combat 3 12 20 +0 Monster
Single
Normal Silvermere This spell partially petrifies a foe.
17 Poison Cloud pclo Poison 3-7, Acc -6, MaxDmg -3, Affects Living, Evil in Combat 1 14 40 -35 Area Normal Silvermere A cloud of noxious poison is summoned into the room!
18 Rotting Flesh rott +6 Damage (No AC), Affects Living, Evil in Combat 1 16 10 -35 Monster
Single
Normal Darkwood Forest This spell affects the target with a hideous rotting disease!
19 Stoneskin ston AC 8-12, DR +15, MR +5, Negates Barkskin (Spell and Nuts) 2 20 30 -35 Self Normal Blue Tower This spell hardens your skin until it is as strong as a stone.
20 Blaze blaz 38-112 Damage on Armour 2 12 0 -40 Monster
Single
Fire Blue Tower This spell burns your foe with a tower of flame!
22 Creeping Doom doom 4-7 Damage (No AC), Acc -5, AC -5, Evil in Combat 2 16 30 -50 Monster
Single
Normal Blue Tower This spell summons a horde of insects to damage and hamper the foe's combat effectiveness.
23 Maelstrom mael 62-195 Damage on Armour 2 50 0 -45 Area Normal Blue Tower This spell conjures a whirling storm to attack your foes.
25 Plasma Bolt plas 54-190 Damage on Armour 2 14 0 -50 Monster
Single
Normal Ancient Keep This spell fires a superheated ball of energy at the foe!
26 Plague plag 2-6 Damage (No AC), Evil in Combat 3 40 40 -55 Area Normal Ancient Keep This powerful spell creates a deadly plague to damage your foes!
28 Earthquake quak 91-302 Damage on Armour 3 60 0 -55 Area Normal Ancient Keep This spell breaks the ground under your foes' feet, throwing up jagged rocks!
29 Globe of the Elements gele RCol +35, RFir +35, RLit +35, RStone +35 3 25 100 -75 Self Normal Ice Chest With this spell you summon a globe of elemental protection around you!
30 Earthfist fist 72-290 Damage on Armour 3 16 0 -60 Monster
Single
Normal Ancient Keep A massive fist of earth rises up and pounds the target!
32 Nature Tap ntap Mana Regen min: -100 max: 150 3 20 100 -100 Self Normal Scroll of Nature Tap
Amazon Shaman
This spell helps you tap into a lifeline of the wild forces of nature to increase mana regen!
35 Elemental Fury
Elemental Lightning
Elemental Fire
Elemental Ice
fury 22-105 Damage on Armour 2 5 0 -70 Monster
Single
Stone
Lightning
Fire
Ice
Worn Stone Tablet
Manscorpion King
This spell wreaks elemental havoc on the foe!
37 Frost Cloud fclo 4-11 Dmg (No AC), Hold +100, RFir -25 3 50 4 -90 Area Cold   This spell summons a cloud of frost into the air, frezzing your foes in their tracks!
40 Tempest tmpt 80-365 Damage on Armour 3 65 0 -80 Area Water Spell Quest This power summons the wind and the rain of a tempest to batter your foes!
45 Thunderclap thdr 40-180 Damage on Armour 3 75 0 0 Area Lightning Storm Giant Commander This spell summons a massive thunderclap to blast your foes.

 

Notes:


 

 
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