Mod 9 was released late in the day on November 30, 2001. The victory over the dark phoenix, and the appearence it's master still weighs heavily on your mind. With your brain and brawn it is once again up to you to travel into regions unknown, battling an evil that threatens all things living, and the power of the Three. For more information, or to have your sysop purchase this module, please visit MajorMud.com.
Metropolis has taken their time with this module, and has said they have cleaned up many loose ends. With the promise of new quests, monsters, items and areas, this will also be one of the largest modules to be released. Sysops will be able to add some new features without purchasing the module, so a visit to Majormud.com is worthwhile for all.
The second patch to this module was released late on December 23, 2002, just in time for Christmas. New monsters, new areas, new challenges... and some very surprizing changes. With each patch (6 as of September 2003), there have been numerous changes. As the trend of most boards has now been to install the latest, as the information is extracted it will be the only information listed except where noted. The Yellow links have been verified and updated for 1.11o. You will also want to update your Megamud to the latest beta.
Mod 9 Press Release
Mod 9 Release Notes - 1.11h, 1.11i, 1.11j, 1.11k, 1.11l, 1.11m, 1.11n, 1.11o