The information below is for 1.11n, with the changes for 1.11o in this font. Many songs have ranges and complex formulas for damage/duration based on level. This has been simplified for the purpose of this page.
| Level | Power/Form Name | Short Name | Effect | Kai | Dur | Diff | Target | Element | Location | Description |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | Way of the Swan | swan | Heals 4-13 hps | 1 | 0 | 100 | Self | Normal | Trainer | By focusing upon the inner peace and gentleness of the swan, you heal your physical body of damage. |
| 3 | Way of the Owl | owl | MR +10 | 2 | 60 | +0 | Self | Normal | Trainer | By concentrating upon the calmness and wisdom of the Owl, you focus your mind into a tower of iron. |
| 4 | Way of the Cat | cat | Stealth +15, BSMin +15, BSMax +15 | 3 | 60 | +0 | Self | Normal | Trainer | By calming your inner self and concentrating upon the stealthy qualities of the Cat, you may move |
| 5 | Way of the Tiger | tige | MaxDmg +5, PuAvg +5, KickAvg +5, JumpKAvg +5 | 3 | 60 | 100 | Self | Normal | Trainer | By meditating upon the strength and ferocity of the Tiger, you attack with greater power. |
| 6 | Way of the Rat | rat | Poison Immunity | 4 | 60 | +0 | Self | Normal | Trainer | While in effect, purifies your body so it will not be effected by poison. |
| 7 | Way of the Boar | boar | Acc +15, AC -5 | 4 | 20 | +0 | Self | Normal | Trainer | You invoke the raging boar to do more damage, but become more susceptible! |
| 8 | Way of the Dragon | drgn | 13-46 Damage (No AC) | 3 | 0 | +0 | Monster Single |
Fire | Trainer | You strike your foe with the furious flame of a dragon! |
| 9 | Way of the Monkey | monk | AC +1 | 3 | 40 | +0 | Self | Normal | Trainer | You become as fast as a monkey, making yourself harder to hit! |
| 10 | Way of the Mantis | mant | Speed +85; Negates Slow, Solid Fog, Song of Lethargy, Speed, Temple of Fire Fire, Winged Sandals, Green Potion | 6 | 20 | 100 | Self | Normal | Trainer | By using the power of the mantis you get faster striking power! |
| 12 | Way of the Tortoise | tort | DR +10 | 3 | 45 | +0 | Self | Normal | Trainer | Your skin becomes as hard as the shell of a tortoise! |
| 15 | Way of the Bear | bear | Strength +20, Agility -10 | 4 | 30 | +0 | Self | Normal | Trainer | With this power you focus on using your strength to deal with more damage, but become slow and clumsy. |
| 16 | Way of the Troll | trol | Heals 3-5 | 5 | 10 | +100 | Self | Normal | Trainer | This power invoked the regeneration power of the Troll, healing you greatly over time! |
| 18 | Way of the Cobra | cobr | Poison +6, Evil in Combat | 6 | 80 | +0 | Monster Single |
Poison | Trainer | Your strike poisons the foe. |
| 21 | Hypnotic Hands | hypn | Acc -15, AC -8, Confusion +20, Evil in Combat | 7 | 7 | +0 | Monster Single |
Normal | Trainer | By moving your hands about in hypnotic patterns, you lull your for into a less competent state. |
| 24 | Way of the Exploding Fist | fist | 0-80 Damage (No AC) | 5 | 0 | +0 | Monster Single |
Normal | Trainer | By concentrating your inner power, you deliver a devastating punch to your foe! |
| 27 | Pressure Points | pres | Crits +4, PunchDmg +3, KickDmg +2, JumpDmg +1 | 8 | 40 | +0 | Self | Normal | Trainer | By using your advanced knowledge of pressure points, your hits strike with a deadly force. |
| 30 | Hand of Death | hand | +6 Damage without armour, Evil in Combat | 12 | 28 | +0 | Monster Single |
Normal | Trainer | By touching your foe, you set up destructive vibrations which cause incredible damage. |
| 40 | Form of the Crane | cfrm | Speed +200, JumpKDmg +10, Acc +20, KickDmg +10, Crits +5 | 0 | 300 | 0 | Self | Normal | Kuel/Crane Totem | The wide sweeping attacks of the crane form are slow, more deliberate and very deadly. |
| 40 | Form of the Gorilla | gfrm | AC -10, PunchDmg +10, Dodge -15, DR +50 | 0 | 300 | 0 | Self | Normal | Kuel/Gorilla Totem | Specializing in powerful fist blows to crush your opponent. Once invoked, defense becomes secondary. |
| 40 | Form of the Monkey | mfrm | Crits +10, Dodge +10, Acc +10, Confusion +3 | 40 | 300 | 0 | Self | Normal | Kuel/Monkey Totem | Once the spirit of the monkey takes over the body, fast precise strkes are highly common. |
| 50 | Form of the Viper | vfrm | JumpKDmg +12, Crits +15, Dodge +15, Acc -65 | 0 | 300 | 0 | Self | Normal | Kuel/Viper Totem | The viper spirit invokes a weaving defensive stance to complement its deadly striking ability. |
| 50 | Form of the Dragon | PunchDmg +7, KickDmg +7, JumpKDmg +7, AC +10, DR +20, Illu +200, HP Regen +100, Kai Bind | 0 | 300 | 0 | Self | Normal | Kuel/Dragon Totem |