Monsters of the Realm
Mod 6

Monster Name EXP HPS AC MR Agil Location Comments
Orc Warlord 30000 800 75/5 70 95% Mod 6 CE, Leader, Summons Guards
Drops: serrated battle axe 25%, teak wand 100%, pine wand 100%
Behemoth 15000 700 70/5 90 70% Wasteland CE, Solo, Mag+3, Freedom, SpImm+20
Necromancer 15000 500 50/0 75 95% Mod 6 CE, Leader, Mag +1, SpImm +5, Summons Guards
Drops: summoning bone 100%
Terror Beast 11250 500 70/5 85 85% Wasteland CE, Solo, Mag+3, Freedom, SpImm+15, Terrorize (Fear, 10rnds)
Manscorpion Shaman 10000 600 60/3 80 80% Dwarven Village Neutral Evil, Leader, ImmP, Mag +1
Drops: two-headed pike 5%
Purple Worm 8000 750 70/5 75 60% Mines Animal, Neutral Evil, Solo
Manscorpion 8000 600 60/3 75 80% Dwarven Village Neutral Evil, Follower, ImmP, Mag +1
Drops: two-headed pike 5%
Planar Storm 8000 500 70/0 80 75% Wasteland NonLiving, CE, Solo, Mag+3, SpImm+15, ImmP, Energy Arc (10-50hp)
Rakshasha Rukh 8000 450 70/0 80 95% Dwarven Village CE, Leader, Mag +2, SpImm +15
Casts: eldritch bolt
Drops: tiger-claw necklace 1%
Hydra Head 7500 300 80/4 80 100% Dwarven Village CE, Follower, SpImm +15, Mag +2
Wererat Plaguecrafter 6000 500 0/0 76 90% Dark-Elf Fortress CE, Leader, ImmP, Dodge: +50 
Casts: Acid Jet (21-42hp), Plague 4-10hp/rnd, 30rnds) 
Drops: Small Glass Flask 1%
Nexus Hunter 6000 400 65/4 76 90% Wasteland CE, Solo, Mag+2, SpImm+10, SeeHid 
Casts: Chakram Spell (23-70hp) 
Drops: Chakram 3%
Young Dragon 5500 440 65/5 75 80% Obsidian Passage CE, Solo, Mag+1, RFir+50, SpImm+10 
Casts: Dragonfire (4-260hp)
Rotting Monstrosity 5500 425 65/5 75 80% Mines CE, Leader, Mag+2, SpImm+10, Belches (11-60hp*)
Shadow Guard 5000 1000 95/0 75 100% Mod 5 Nonliving, Neutral, Solo, ImmP, SpImm +15, Mag+3, See Hidden
Wererat Champion 5000 450 0/4 75 90% Dark-Elf Castle CE, Leader, ImmP, Dodge +40
Gigantic Black Ooze 4000 9999 10/1 58 40% Labyrinth CE, Solo
Duergar Captain 4000 450 60/5 65 100% Duergar Area Lawful Evil, Leader
Giant Scorpion 4000 400 60/3 65 80% Dwarven Village Neutral Evil, Solo, Animal, ImmP
Baby Dragon 4000 380 65/4 70 75% Obsidian Passage CE, Solo, Mag+1, RFir+50, SpImm+5 
Casts: Dragonfire (4-260hp*)
Royal Guard 4000 350 60/5 70 90% Royal Area - Khazarad Good, Leader
Saracen Leader 4000 350 60/4 70 90% Dwarven Villaage Evil, Leader
Saracen Zealot 4000 350 60/4 65 70% Dwarven Village Evil, Leader
Winged Demon 4000 300 60/2 70 80% Misty Swamp CE, Leader, Mag+1, SpImm+10 
Casts: Icy Beam (10-40dmg), Explosion (6-30dmg)
Rakshasha 4000 300 60/0 70 90% Dwarven Village CE, Follower, Mag +1, SpImm +10
Casts: eldritch bolt
Hordeling 4000 275 65/4 70 100% Wasteland CE, Solo, Mag+2, SpImm+10
Wererat Shaman 3250 375 0/0 67 90% Dark-Elf Castle CE, Leader, ImmP, Dodge +50 
Casts: Acid Jet (21-42hp), Poison Cloud (40rnds)
Dark-Elf Royal Guard 3000 225 55/4 66 95% Dark-Elf Fortress/Castle CE, Leader
Giant Slug 2600 350 55/4 65 50% Misty Swamp Animal, Neutral, Solo, Mag +1, Spits Acid (8-40hps)
Dragon Hatchling 2600 300 60/4 65 70% Obsidian Passage CE, Solo, Mag+1, RFir+50, SpImm+5 
Casts: Dragonfire (4-260hp)
Orc Captain 2600 300 60/4 65 90% Mod 6 Chaotic Evil, Leader.
Drops:black scimitar 25%, mahogany wand 100%, pine wand 100%
Shapeshifter 2600 300 60/2 65 75% Mod4 CE, Follower, Mag+1, SeeHid, ImmP, SpImm+5
Bodyguard 2600 275 55/4 65 80% Misty Swamp/Gnome Village Good, Follower
Dwarven Guard 2600 275 55/4 65 80% Dwarven Village Area Good, Leader
Dwarven Warrior 2600 275 55/4 65 90% Dwarven Village Area Good, Leader
Nekojin Guardian 2600 250 50/2 65 90% Dwarven Village Good, Leader, Dodge +50, RCol -10. RFir +10
Undead Priest 2500 200 60/4 65 80% Dwarven Village CE, Leader
Casts: dark force
Amber Guardian 2000 350 50/3 65 100% Mod 6 Neutral Evil, Leader
Amethyst Guardian 2000 350 50/3 65 100% Mod 6 Neutral Evil, Leader
Diamond Guardian 2000 350 50/3 65 100% Mod 6 Neutral Evil, Leader
Duergar Warrior 2000 300 55/4 60 90% Duergar Area Lawful Evil, Leader
Emerald Guardian 2000 350 50/3 65 100% Mod 6 Neutral Evil, Leader
Gold Guardian 2000 350 50/3 65 100% Mod 6 Neutral Evil, Leader
Onyx Guardian 2000 350 50/3 65 100% Mod 6 Neutral Evil, Leader
Ruby Guardian 2000 350 50/3 65 100% Mod 6 Neutral Evil, Leader
Sapphire Guardian 2000 350 50/3 65 100% Mod 6 Neutral Evil, Leader
Silver Guardian 2000 350 50/3 65 100% Mod 6 Neutral Evil, Leader
Topaz Guardian 2000 350 50/3 65 100% Mod 6 Neutral Evil, Leader
Wererat 2000 300 0/0 62 90% Dark-Elf Castle CE, Follower, ImmP, Dodge +50
Woodelf Guard 2000 265 60/4 60 80% Silverwood Forest Lawful Good, Solo
Drops: WItchwood Breastplate 5%, Elf-head 50%
Woodelf Wardancer 2000 230 0/0 60 85% Silverwood Forest Lawful Good, Solo, Dodge +70 
Casts: Confusion (10rnds) 
Drops: Elf-head 50%
Unicorn 2000 220 40/1 65 80% SIlverwood Forest Animal, Lawful Good, Solo, ImmP, SpImm+6, Dodge +40 
Drops: Unicorn Horn 5%
Ice Golem 1600 300 50/4 60 100% Black Tower CE, Stationary 
Casts:Ice Breath (12-40hp) 
Drops: Copper Key 100%
Ogre Gladiator 1500 400 35/4 60 50% Mod 6 CE, Leader
Drops: massive wooden club 5%, mahogany wand 100%
Huorn 1500 260 50/5 60 50% Dying Grove, Iron/Bronzewood Forests Nonliving, Evil, Solo, ImmP, SpImm+5, Roots (8-30hp)
Treant 1500 260 50/5 60 50% Copperwood Forest NonLiving, Solo, ImmP, SpImm+5, Roots (8-30hp)
Ghost 1500 250 60/3 60 75% Ancient Ruins NonLiving, CE, Solo, Mag+1, ImmP, SeeHid, SpImm+5
Woodelf Ranger 1500 250 55/3 60 75% Copperwood Forest Lawful Good, Solo
Casts: Entangle, Rotting Flesh
Drops: Elf-head 50%
Falcon-headed Warrior 1500 250 45/3 60 80% Dwarven Village CE, Leader
Jackal-headed Warrior 1500 250 45/3 60 80% Dwarven Village CE, Leader
Saracen Raider 1500 250 45/3 60 80% Dwarven Village Evil, Follower
Drops: saracen head 25%
Serpent-headed Warrior 1500 250 45/3 60 80% Dwarven Village CE, Leader
Black Pudding 1500 250 25/0 60 60% Mines NonLiving, Neutral Evil, Solo, ImmP, RCol+100, RLit+50
Ogre-Mage 1500 220 55/4 60 70% Filthy Encampment CE, Leader, SpImm+5 
Casts: Icy Storm (RFir-100, 3hp/rnd, 20rnds), Eldritch Bolt (40-89hp) 
Drops: Spiked Gauntlets 5%
Giant Crocodile 1500 225 50/4 60 85% Misty Swamp Animal, Neutral Evil, Leader
Stone Elemental 1500 225 50/4 60 70% Mod 4 NonLiving, Neutral Evil, Solo, ImmP, SpImm +5, RFir+25
Salamander 1500 225 50/3 60 75% Lava Tubes CE, Follower, Mag+1, RFir+100, RCol-10
Woodelf Druid 1500 220 50/2 60 60% Copperwood Forest Lawful Good, Solo
Casts: Chaos Storm, Partial Petrification, Entangle
Drops: Elf-Head 50%
Spectre 1500 200 75/0 60 90% Mod 6 CE, Leader, NonLiving, ImmP, See Hidden, SpImm, Mag +1
Drops: shadow material 100%, well 100%
Dwarven Cleric 1500 200 50/3 60 70% Dwarven Village Good, Follower
Quaggoth Jald 1500 200 45/3 60 75% Mines - Crumbling Streets Neutral Evil, Leader
Quaggoth Thonot 1500 200 45/3 60 75% Mines - Crumbling Streets Neutral Evil, Follower 
Casts:Telekinesis, Molecular Agitation
Spiny Tentacle 1500 200 40/1 60 75% Dwarven Village CE, Stationary
Casts: spits a stream of acid
Brain Eater 1500 150 0/0 60 70% Mines CE, Follower, Mag+1, SpImm+5, Dodge +70, Squeezes
Killer Bee 1300 195 60/2 59 80% Ironwood Forest Animal, Evil, Solo, ImmP, Poison (100rnds)
Shadowraith 1200 220 65/0 58 75% Ancient Ruins NonLiving, CE, Solo, Mag+1, ImmP
Dark-Elf Soldier 1200 200 50/3 58 80% Dark-Elf Castle CE, Follower
Sandworm 1100 250 45/2 58 50% Dwarven Village Neutral Evil, Solo, Animal
Red Dragon Serpent 1100 235 55/3 58 80% Ancient Ruins Evil, Solo, Flame Breath (12-36hp) 
Drops: Red Fang 50%
Vampire Bat 1100 235 55/3 58 75% Mossy Cave Animal, CE, Solo
Slime Serpent 1100 225 60/2 58 100% Moat Animal, CE, Solo, ImmP
White Scorpion 1100 200 50/3 58 65% Mines Animal, Neutral Evil, Solo, ImmP
Large Gibbering Horror 1000 275 50/0 58 65% Ancient Ruins NonLiving, Evil, Follower, ImmP, Gibbers (Confuse, 10rnds)
Ogre-Grunt 1000 250 50/4 57 50% Filthy Encampment CE, Follower 
Drops: Massive Wooden Club 5%
Bloodbear 1000 235 50/3 58 70% Iron/Bronzewood Forests Animal, Evil, Solo
Blue Dragon Serpent 975 225 55/3 57 75% Ancient Ruins Evil, Solo 
Casts: Lightning Bolt (11-34hp) 
Drops: Blue Fang 50%
Quickling 975 220 0/0 57 80% Iron/Bronzewood Forests CE, Follower, Dodge +65 
Casts: Slow (Speed+200, 20rnds) 
Drops: Wavy-Bladed Dagger 5%
Grizzly Bear 900 265 50/3 57 50% Iron/Bronzewood Forests Animal, Evil, Solo
Water Elemental 900 220 72/0 56 60% Silver River NonLiving, Neutral, Solo, Mag+1, ImmP, RCol-25, Freezes (10-25hp)
Imp 900 200 55/3 58 60% Iron/Bronzewood Forests CE, Solo, Mag+1, ImmP, RFir+20 
Casts: Flame Dart (10-20hp)
Dark-Elf Warlock 850 160 50/2 56 90% Dark-Elf Fortress/Castle CE, Leader 
Casts: Lightning Bolt (16-39hp), Fireball (12-32hp), Slow (Speed+200, 20rnds), Confusion (10rnds)
Green Dragon Serpent 825 215 55/3 56 70% Ancient Ruins Evil, Solo 
Casts: Poison Cloud (10-30hp) 
Drops: Green Fang 50%
Leprechaun 825 175 0/0 56 60% Iron/Bronzewood Forests Evil, Solo, Dodge +68, SpImm+5 
Casts: Gold Dust (Acc-15, SC-15, 60rnds), Magic Bolt (6-30hp) 
Drops: Shillelagh 3%
Faerie 825 155 0/0 60 50% Silverwood Forest Lawful Good, Solo, Dodge +80, SpImm+5 
Casts: Magic Bolt (6-30hp), Confusion (10rnds), Slow (Speed+200, 20rnds)
Greater Hellhound 750 225 30/2 58 70% Lava Fields CE, Solo, Fire Breath (15-35hp) 
Drops: Greater Hellhound Hide 4%
Troglodyte Leader 750 180 45/2 55 70% Mines CE, Leader
Stronghold Guard 750 180 40/2 55 80% Dwarven Village Neutrail, Follower
Half-Ogre Guard 725 220 50/4 55 60% Filthy Encampment CE, Follower
Dragonfish 725 205 55/3 55 75% Silver River Animal, Neutral Evil, Solo, RFir+50, Breathes Burning Steam (10-30hp)
Fungus Lizard 725 205 55/3 55 75% Mossy Cave Animal, Evil, Solo, ImmP, Illu+100
Black Dragon Serpent 725 200 55/3 55 65% Ancient Ruins Evil, Solo, Acid Spray (8-28hp) 
Drops Black Fang 50%
Woodelf Citizen 725 200 50/2 55 50% Silverwood Forest Lawful Good, Solo 
Drops: Elf-Head 50%
Dark-Elf Faithkeeper 725 200 40/2 55 90% Dark-Elf Fortress/Castle CE, Solo 
Casts: Blind (Acc-8, AC-5, Blind, 10rnds), Unholy Force (16-39hp), Hold (1rnd)
Dustdevil 725 200 40/0 55 75% Dwarven Village CE, Solo, Mag +1
Casts: whirlwind
Mermex Royal Guard 725 185 50/3 55 95% Violet Organic Passage Animal, CE, Solo, ImmP, Violet Fluid (Acc-8, AC-10, Blind, 5 rnds), Tendrils (Hold Person, 6rnds) 
Drops: Black Chitin 10%
Mind Flayer 725 185 45/2 55 65% Lower Caverns CE, Solo 
Casts: Mind Blast (Confusion, -5hp/rnd, 3rnds), Weakness (-5hp Max Dmg, Enc-25, Acc-10, 40rnds), Feeblemind (SC-15, Per-20, Crt-3, 40rnds)
Wraith #2 725 180 65/2 55 90% Mod 6 CE, Leader, ImmP, NonLiving
Drops: shadow material 100%
Barrow Wight 725 180 60/0 55 60% Crypt NonLiving, CE, Leader 
Casts: Life Energy (Drain 4-20hp)
Abomination 725 180 50/2 55 75% Mod 5 CE, Solo, Mag+1
Margoyle 725 180 45/3 55 75% Mod4 CE, Solo, Mag+1, SeeHid, ImmP
Orc Lieutenant 725 180 40/3 55 80% Mod 6 CE, Leader, Summons Guards
Drops: orc-head 100%, darkwood rod 100%
Quaggoth 725 180 45/3 55 65% Mines Neutral Evil, Follower
Shard Creature 725 180 45/3 50 80% Mines Neutral Evil, Follower, RLit+100
Myconid 725 180 40/8 55 20% Mod4 NonLiving, Neutral, Leader
Lamia 725 175 50/3 55 65% Tower of Stars CE, Solo, ImmP 
Casts: Create Illusion (Acc-15, Confusion, 20rnds) 
Drops: Wavy-Bladed Dagger 5%
Pixie 725 155 0/0 55 50% Ironwood Forest Evil, Solo, Dodge +68, SpImm+5 
Casts: Confusion (10rnds), Magic Bolt (6-30hp)
Dark Mystic 725 150 50/2 55 80% Mod 5 Lawful Evil, Leader, Dodge +25 
Drops: Black Serpent Key 20%
Nekojin 725 150 50/2 55 80% Dwarven Village Good, Follower, Dodge +25, RCol -10, RFir +10, Summons Guards
Black Asp 725 150 40/1 55 60% Dwarven Village Neutral Evil, Solo, Animal, ImmP
Guard Captain 700 180 40/3 58 80% Black Fortress CE, Solo 
Drops: Fine Broadsword 1%
Magma Man 675 225 35/2 56 35% Lava Fields NonLiving, CE, Solo, ImmP, Magma Ball (18-40hp)
Gibbering Horror 650 240 50/0 54 60% Ancient Ruins NonLiving, Evil, Follower, ImmP, Gibbers (Confuse, 10rnds) 
Dark-Elf Nobleman 650 200 50/3 54 80% Dark-Elf Fortress/Castle CE, Follower
White Dragon Serpent 650 190 55/3 54 60% Ancient Ruins Evil, Solo, Frost Breath (9-30hp) 
Drops: White Fang 50%
Twisted One 650 190 50/3 54 50% Ruined Lab Evil, Follower, SeeHid
Hobgoblin 650 190 48/4 54 50% Filthy Encampment CE, Follower
Swamp Troll 650 180 30/1 54 80% Misty Swamp CE, Leader, RFir-25
Dark-Elf Hunter 650 150 50/2 54 75% Dark-Elf Castle/Fortress CE, Solo 
Drops: Adamantite Spear 2%
Flame Elemental 600 220 45/1 55 50% Lava Fields NonLiving, CE, Solo, ImmP, Envelops (2hp/rnd, 10rnds)
Roc 600 200 40/2 53 60% Narrow Plateau CE, Leader, Shrieks (Confusion 10rnds)
Mermex Warrior 600 160 50/3 53 85% Avalanche Passage Area Animal, CE, Solo, ImmP, Violet Fluid (Acc-8, AC-10, Blind, 5rnds) 
Drops: Black Chitin 10%
Guard Dog 600 150 0/1 53 80% Hilltop Fortress Animal, Evil, Follower, SeeHid, Dodge +50
Gnome Sentry 550 200 50/4 52 85% Lower Caverns Lawful Good, Followr, SeeHid
Gnome Shaman 550 200 40/3 52 85% Lower Caverns Lawful Good, Follower 
Casts: Acid Jet (21-42hp)
Elite Guard 550 165 30/3 54 80% Black Fortress CE, Solo 
Drops: Fine Broadsword 1%
Earth Elemental #2 525 225 20/2 54 40% Cracked Plain NonLiving, CE, Solo, ImmP, Sharp Stones (12-25hp)
Ju-ju Zombie 525 200 45/3 52 80% Mod 5 NonLiving, CE, Leader, ImmP, Mag+1
Glowing Worm 525 185 35/2 54 50% Crystalline Tunnels Animal, CE, Solo
Manticore 525 180 45/3 52 65% Black Mountains CE, Solo, Spikes (5-16hp) 
Drops: Manticore Tail 10%
Pyro Jelly 525 180 35/1 54 30% Lava Fields NonLiving, CE, Solo, ImmP
War Dog 525 165 50/2 52 75% Filthy Encampment Animal, Evill, Follower 
Drops: Spiked Collar 5%
Winged Horror 525 165 50/1 50 75% Hazy Swamp CE, Solo
Mermex Hunter 525 150 50/3 52 85% Avalanche-Passage Area Animal, CE, Solo, ImmP, Tendrils (Hold Person, 6rnds) 
Drops: Black Chitin 10%
Royal Soldier 525 150 50/3 52 90% Western Outpost Lawful Good, Follower, SeeHid
Tortured Spirit 525 150 50/0 52 40% Crypt NonLiving, CE, Leader
Dark-Elf Harvester 525 150 40/2 52 50% Dark-Elf Village CE, Solo
Sentry 525 140 45/3 55 100% Mod 6 Neutral Evil, Leader
Gargoyle 525 125 50/4 52 70% Black Mountains CE, Solo, Mag+1, SeeHid, ImmP
Dark Monk 525 125 40/2 52 75% Mod 5 Lawful Evil, Follower, Dodge +25 
Drops: Black Serpent Key 20%
Insane Mage 525 120 35/1 52 65% Fungus, Fort, Dreary CE, Solo 
Casts: LBOL
Demonling 525 100 50/0 52 75% Mod 5 CE, Solo, Mag+1, SpImm+5 
Casts:Glob of Slime (3-8dmg on armor)
Grey Guardian Wolf 500 145 30/1 52 60% Frozen Cavern Animal, CE, Leader
Shambling Mound 450 200 36/3 54 50% Hazy Swamp NonLiving, CE, Solo, Engulfs (1hp/rnd 9999 rnds or until killed)
Earth Elemental 450 185 30/2 55 40% Darkwood Grove NonLiving, CE, Solo, ImmP, Stone Spray (12-25hp)
Mermex Worker 450 170 45/3 52 70% Avalanche-Passage Area Animal, CE, Solo, ImmP 
Drops: Black Chitin 10%
Umber Hulk 450 170 40/3 51 65% Dragonstooth Hills, Western Road CE, Solo, SeeHid, Gazes (Confusion, 10rnds)
Fire Bat 450 170 40/1 52 75% Lava Fields Animal, CE, Solo
Gorgon 450 165 50/4 51 50% Dragonstooth Hills, Western Road CE, Solo, SeeHid, ImmP, Cloud Breath (+5/10 AC, MR+5, SC-5, 20rnds)
Crystalline Spider 450 165 40/3 52 80% Crystalline Tunnels CE, Solo, ImmP
Black Orc Captain 450 155 35/3 52 65% Cave in Darkwood Forest CE, Solo 
Drops: Black Scimitar 1%
Ankheg 450 140 50/4 51 75% Western Road, Stone Tunnels, Dragonstooth Hills Animal, CE, Solo , Spit (12-40hp) 
Harpy 450 140 50/2 51 70% Dragonstooth Hills, Western Road CE, Follower, Diseases
Drider 450 140 35/3 51 65% Lower Caverns CE, Solo
Displacer Beast 450 110 60/2 51 70% Black Mountains Animal, CE, Solo, SeeHidd 
Drops: Displacer Beast Tent. 10%
Pale Mushroom 400 300 40/8 50 20% Misty Swamp NonLiving, Neutral, Leader, Cloud of Spores (Fear)
Silverfish 400 190 50/4 50 30% Silver River Animal, Neutral, Solo, ImmP
Nomadic Huntsman #1 400 160 45/2 51 65% Torchlit Caverns CE, Solo
Rock Eater 400 150 50/3 50 20% Mines Neutral, Solo
Glittering Ooze 400 150 40/1 51 50% Crystalline Tunnels CE, Solo, ImmP
Dark Cleric #2 400 145 35/3 52 50% Grand Stair, Fungus Forest, Dreary Village, Black Fortress CE, Solo 
Casts: Agony (15-35hp), Blind (AC-5, Acc-8, 10rnds), Hold Person (1rnd) 
Drops: Holy Writ 5%
Dark Paladin #2 400 145 30/3 52 75% Grand Stair, Fungus Forest, Dreary Village, Black Fortress CE, Leader 
Casts: Spiritual Hammer (4-19hp)
Dark Warrior 400 140 30/3 52 75% Grand Stair, Fungus Forest, Dreary Village, Black Fortress CE, Leader
Dark Warlock 400 140 30/2 52 75% Grand Stair, Fungus Forest, Dreary Village, Black Fortress CE, Solo 
Casts: Slow, Confusion, Sunbolt
Dark Assassin 400 130 30/1 52 75% Grand Stair, Fungus Forest, Dreary Village, Black Fortress CE, Solo
Dark Priest #2 400 130 20/2 52 50% Grand Stair, Fungus Forest, Dreary Village, Black Fortress CE, Solo 
Casts: Unholy Force (16-39hps), Blind (AC-5, Acc-8, 10rnds), Hold 
Drops: Skin-Covered Book 5%
Priest 400 130 20/2 50 90% Monastery Lawful Good, Solo
Casts: Holy Force, Blind, Hold
Priestess 400 130 20/2 50 90% Monastery Lawful Good, Solo
Casts: Holy Force, Blind, Hold
Troglodyte 400 120 40/2 50 60% Mines CE, Follower
Dark Mage 400 100 30/1 52 40% Grand Stair, Fungus Forest, Dreary Village, Black Fortress CE, Solo 
Casts: Sunbolt (23-52hp), Confusion (10rnds), Slow (Speed-200, 20rnds) 
Drops: Grey Rolled Parchment 5%
Giant Toad 380 165 30/3 52 50% Hazy Swamp Animal, CE, Solo
Black Fungus Tree 380 160 30/3 52 25% Hazy Swamp NonLiving, CE, Solo
Obsidian Demon 380 150 40/2 51 60 Cracked Plain NonLiving, CE, Solo
Animated Tree 380 145 30/3 52 20% Darkwood Grove NonLiving, CE, Solo, ImmP
Small Gibbering Horror 375 175 50/0 50 50% Ancient Ruins NonLiving, Evil, Follower, ImmP, Gibbers (Confuse, 10rnds)
Minotaur 375 155 32/3 50 50% Labyrinth CE, Solo
Slaver 375 150 50/2 50 75% Slum Rooftops Evil, Follower
Dark-Elf Citizen 375 150 45/3 59 50% Dark-Elf Fortress/Castle CE, Follower
Dark-Elf Servant 375 150 45/3 50 50% Dark-Elf Fortress/Castle CE, Follower
Spore Zombie 375 150 40/3 50 30% Misty Swamp NonLiving, Neutral Evil, Follower, ImmP
Bombardier Beetle 375 140 45/4 50 60% Avalanche-Passage Area Animal, Neutral, Solo, Vapor Cloud (4-16hp)
Depraved Murderer #1 375 130 50/3 50 50% Rhudaur CE, Follower
Gnoll Axeman 375 130 45/3 50 65% Dragonstooth Hills, Western Road CE, Follower
Hill Centaur 375 130 45/2 50 65% Dragonstooth Hills, Western Road Neutral Evil, Solo
Mutant Spider 375 130 45/2 50 65% Lower Caverns Animal, Evil, Solo
Moaning Spirit 375 128 40/0 50 25% Labyrinth NonLiving, CE, Drains 4-12hp
Grey Wolf 375 125 20/1 50 50% Frozen Caverns Animal, CE, Follower
Shade #2 375 120 50/0 50 75% Mod 6 CE, Follower
Drops: shadow material 100%
Foul Creation 375 120 40/1 50 60% Mod 5 Neutral Evil, Solo
Twisted Guard 375 120 40/1 50 80% Mod 5 CE, Follower
Dark Apprentice 375 110 40/2 50 70% Mod 5 Lawful Evil, Follower, Dodge +25
Nomadic Tribesman 365 130 30/2 50 60% Torchlit Caverns CE, Leader
Nomadic Shaman 365 110 45/2 50 65% Torchlit Caverns Evil, Leader 
Casts: Quake (10-20hp), Black Curse (Blind, 6rnds)
Nomadic Huntsman #2 355 130 35/2 50 60% Narrow Plateau Evil, Leader
Dark Druid 350 125 20/2 55 50% Elder Darkwood Grove CE, Solo 
Casts: Acid Jet (21-42hp), Swarm (5-20hp) 
Drops: Barkskin Scroll 5%, Darkwood Ring 3%, Oaken Staff 3%
Dire Wolf 350 122 32/1 50 60% Cave in Darkwood Forest Animal, CE, Follower
Gelatinous Cube 350 120 0/0 50 50% Labyrinth NonLiving, CE, Solo, ImmP, RFir+75, RCol+75, RLit+75 
Drops: Gold RIng 1%, Tarnished Chainmail 1%
Half-Ogre Warrior 340 120 35/2 50 30% Cave in Darkwood Forest CE, Follower
Carrion Crawler 325 160 35/2 49 50% Avalanche-Passage Area Animal, Neutral Evil, Solo
Stone Golem 325 140 30/4 50 35% Labyrinth NonLiving, CE, Solo, ImmP
Giant Ant 325 125 40/4 50 80% Fungus Forest Animal, CE, Solo
Giant Snake 325 125 30/2 49 45% Beneath Labyrinth Animal, CE, Solo, ImmP
Giant Rattlesnake 325 125 20/2 50 50% Cracked Plain Animal, CE, Solo, ImmP
Serpentkin Hunter 325 120 30/2 49 65% Serpenkin Village, Fungus Forest, Cracked Plain CE, Solo, ImmP, Spits (AGI-5, STR-5, INT-5, Poison-1hp/rnd, 10 rnds) 
Drops: Crystal Spear 1%
Serpentkin Shaman 325 120 30/2 49 50% Serpenkin Village, Fungus Forest, Cracked Plain CE, Solo, ImmP, Spits (AGI-5, STR-5, INT-5, Poison-1hp/rnd, 10 rnds) 
Casts: Agony (15-35hp), Blind (Acc-8, AC-5, 10rnds) 
Drops: Crystal Club 1%
Serpentkin Warrior 325 120 30/2 49 65% Serpenkin Village, Fungus Forest, Cracked Plain CE, Solo, ImmP, Spits (AGI-5, STR-5, INT-5, Poison-1hp/rnd, 10 rnds) 
Drops: Crystal Sword 1%
Brigand 325 115 40/2 49 65% Dragonstooth Hills, Western Road Evil, Follower
Cave Lizard 325 115 25/2 49 50% Lower Caverns Animal, Evil, Solo
Gnoll Scout 325 100 40/2 49 65% Dragonstooth Hills, Western Road CE, Follower
Depraved Murderer #2 325 100 30/1 49 90% Rhudaur CE, Follower
Black Orc Shaman 310 125 25/2 50 60% Cave in Darkwood Forest CE, Solo 
Casts: Agony (15-35hp), Blind 10rnds
Skeletal Warrior 300 130 30/2 48 65% Labyrinth NonLiving, CE, Solo, ImmP 
Drops: Fine Broadsword 2%
Dark Goblin Warlock 300 110 30/2 50 58% Cave in Darkwood Forest CE, Solo 
Casts: LBOL (16-39hp), Slow (Speed-200,20rnds)
Guard Dog 300 100 35/2 50 100% Mod 6 Neutral Evil, Follower, Animal, See HiddenDrops: spiked collar 5%
Zombie #3 275 150 35/2 48 50% Mod 5 NonLiving, CE, Follower, ImmP
Cutpurse 275 110 50/3 47 5% Rhudaur Evil, Follower
Elite Orc Guard 275 100 50/3 48 75% Mansion CE, Follower
Bandit Leader 275 100 40/2 48 80% Misty Swamp Area CE, Leader, Summons Guards
Crocodile 275 100 38/3 48 80% Misty Swamp Animal, Neutral Evil, Solo
Orc Warrior 275 100 25/2 48 65% Mod 6 CE, Follower
Drops: orc-head 100%
Crazed Lunatic #2 275 100 25/1 48 80% Rhudaur Neutral Evil, Follower 
Drops: Dead Cat 100%
Orc Shaman 275 80 30/1 48 60% Mod 5 CE, Follower 
Casts: Harm
Dark Cultist #2 260 115 20/2 48 65% Grand Stair, Fungus Forest, Dreary Village, Black Fortress CE, Follower 
Drops: Black Star Key 5%
Bola Spider 260 110 30/3 48 50% Fungus Forest Animal, CE, Solo, Webbing (Acc-15, AC-5, 10rnds) 
Drops: Spider Silk 4%
Wood Golem 260 110 30/3 48 40% Elder Darkwood Grove NonLiving, CE, Solo, ImmP
Carnivorous Plant 260 115 10/1 48 50% Elder Darkwood Grove CE, Solo, ImmP, Acid Breath (12-23hp)
Guardsman #1 250 200 70/4 65 90% Silveremere Lawful Good, Solo, SeeHid, Solo
Drops: chainmail tunic 10%, broadsword, 10%, round shield 10%
Crazed Lunatic #1 250 110 50/3 47 50% Rhudaur Neutral, Follower 
Drops: Dead Cat 100%
Drunken Brawler 250 110 50/3 47 50% Rhudaur Neutral, Follower 
Drops: Pewter Tankard 100%
Tentacled Abomination 250 100 20/2 48 20% Pool under Black House CE, Solo, Poison Spit (100rnds)
Death Dog 225 100 30/1 47 75% Labyrinth CE, Solo, Scream (Confuse 20rnds)
Two-Headed Hydra 225 93 20/2 50 0% Quest Area CE, Stationary, Frost Breath (5-20hp), Fire Breath (5-20hp) 
Drops: Brass Key 100%
Soldier Ant 225 80 35/2 47 75% Mod 5 Animal, Neutral Evil, Leader
Hellhound 210 85 30/2 46 65% Dark Caverns CE, Solo, Flame Breath (4-20hp) 
Drops: Spiked Collar 5%
Swamp Serpent 200 125 30/2 48 35% Fungus Forest Animal, Solo, CE, ImmP
Silvery Skull 200 120 50/3 60 10% Summoned by Skull Wand Evil, Follower, ImmP, SeeHid, Fiery Spark (2-10hp)
Gnome Villager 200 120 40/2 45 50% Mod 4 Good, Follower
Vampire Rosebush 200 110 10/1 47 25% Elder Darkwood Forest CE, Solo
Huge Tiger Beetle 200 90 40/4 46 45% Labyrinth Animal, CE
Orc Warrior 180 80 30/2 46 70% Mod 5 CE, Leader
Swamp Leech 175 60 25/1 46 75% Misty Swamp Animal, Neutral Evil, Follower
Black Orc 160 100 30/3 46 60% Cave in Darkwood Forest CE, Leader
Mutant 160 95 20/2 45 25% Black Fortress CE, Solo, ImmP
Violet Spore 160 95 10/1 40 20% Fungus Forest NonLiving, Neutral, Solo, Spores (3-10hp)
Dark Paladin #1 160 90 30/3 45 50% Dark Caverns CE, Leader 
Casts: Spiritual Hammer (4-19hp)
Archer Bush 160 85 30/3 45 25% Elder Darkwood Forest CE, Solo, Sprays (6-16hp)
Dark Cleric #1 155 86 30/2 45 50% Dark Caverns CE, Solo 
Casts: Spiritual Hammer (4-18hp), Curse 40rnds
Dark Goblin 150 90 35/1 45 50% Darkwood Forest CE, Leader
Roc Hatchling 150 90 30/1 45 50% Narrow Plateau CE, Follower
Bounty Hunter 150 90 40/4 45 100% Bounty Hunter Good, Solo, Teleports to User
Warlock Mercenary 150 85 50/2 60 100% Bounty Hunter Good 
Casts: SLOW (20rnds) LBOL (16-22hp) 
Drops: Longsword 50%, Rigid Leather Tunic 50%
Worker Ant 150 80 30/2 45 50% Mod 5 Animal, Neutral Evil, Follower
Dark Priest #1 150 75 10/1 45 50% Dark Caverns CE, Solo 
Casts: Spiritual Hammer (4-18hp), Curse 40rnds
Smuggler 150 70 28/1 45 60% Mod 5 Neutral Evil, Follower
Leprous Outcast 150 60 35/10 45 40% Mod 1 Neutral Evil, Leader
Kobold Warrior 150 50 35/2 45 50% Mod4 CE, Leader
Wight 140 80 20/1 45 55% Crypt NonLiving, Ce, ImmP, Solo
Shade 140 75 40/0 45 50% Crypt NonLiving, CE, ImmP, Weak Touch, Solo
Wild Dog #3 140 65 35/1 45 75% Misty Swamp Area Animal, Neutral Evil, Leader, Summons Guards
Half-Orc Sentry 125 65 26/1 44 60% Mod 5 CE, Follower
Warlock Bandit 125 60 20/1 44 50% Misty Swamp CE, Follower 
Casts: Magic Missile
Azure Slime 125 55 30/0 44 45% Mod 5 NonLiving, CE, Solo, RLit +25
Bandit 125 55 20/1 44 50% Misty Swamp CE, Follower
Thief 125 55 20/1 44 50% Mod 5 Neutral Evil, Follower
Half-Ogre Bodyguard 120 60 25/2 44 30% Slums CE, Follower
Frost Serpent 100 73 10/1 54 50% Quest Area CE, RFir-50, RCol+100, Frost Jet (6-22hp)
Ghoul 100 73 10/1 43 50% Crypt NonLiving, CE, ImmP, Solo
Fire Elemental 100 70 32/0 44 50% Quest Area NonLiving, CE, Solo, ImmP, RCol-50, RFir+100, Envelops (2hp/rnd, 10rnds)
Cave Worm 100 70 23/2 43 20% Dark Caverns Animal, CE, ImmP, Solo
Forest Spider 100 66 20/2 43 50% Darkwood Forest Animal, CE, Follower
Red Slime 100 50 30/0 43 40% Mod 5 NonLiving, CE, Solo, RLit +25
Cave Bear 100 50 20/2 45 30% Newhaven Mines Animal, Evil, Stationary
Rotworm 100 25 0/0 43 40% Mod 1 Animal, Neutral Evil, Solo
Grey Spider 85 66 20/2 42 65% Dark Caverns Animal, CE, Solo
Dark Goblin Archer 80 73 20/1 44 25% Darkwood Forest CE, Follower
Green Slime 80 40 25/0 42 35% Mod 5 NonLiving, CE, Solo, ImmP
Kobold 80 30 30/2 42 30% Cramped Tunnels CE, Follower
Wild Dog #2 75 35 30/0 42 35% Misty Swamp Animal, Neutral, Follower
Zombie #2 70 62 10/1 42 30% Graveyard, Crypt NonLiving, CE, Follower
Purple Slime 60 30 25/0 40 30% Mod 5 NonLiving, CE, Solo, RCol +25
Centipede 60 25 25/2 40 40% Misty Swamp Neutral Evil, Solo
Zombie Cat 60 20 0/0 40 30% Mod 1 NonLiving, CE, Follower, ImmP, Animal 
Drops: Dead Cat 50%
Bandit 55 59 20/1 42 50% Darkwood Forest CE, Follower
Orc Lieutenant 55 55 20/2 42 70% Slums CE, Leader
Skeleton 55 43 8/0 40 50% Graveyard, Crypt NonLiving, CE, Follower
Giant Bat 50 55 20/1 40 25% Dark Caverns Animal, CE
Dark Cultist #1 50 50 15/0 40 57% Slums, Dark Caverns CE, Follower 
Drops: Black Star Key 5%
Mercenary 35 46 15/1 40 30% Slums Evil, Follower
Orc Sentry 35 46 15/1 40 55% Slums CE, Follower
Wild Dog #1 25 46 0/0 40 35% Darkwood Forest Animal, CE, Follower
Kobold Slave 25 39 0/0 40 10% Cave in Darkwood Forest Neutral, Follower
Orc Rogue 22 30 10/1 40 25% Newhaven, Sewers, Slums CE, Solo
Zombie #1 21 35 10/1 40 20% Newhaven NonLiving, CE, Follower
Thug 20 28 14/1 40 25% Newhaven, Sewers, Slums CE, Follower
Carrion Beast 17 25 8/1 32 40% Newhaven, Sewers Animal, CE, Solo
Acid Slime 16 25 0/0 32 15% Newhaven, Sewers NonLiving, CE, Solo
Filthbug 15 12 14/2 30 10% Newhaven, Sewers Animal, Neutral, Follower
Kobold Thief 13 20 10/1 32 20% Newhaven, Sewers CE, Follower
Lashworm 12 15 0/0 30 40% Newhaven, Sewers Animal, Evil, Follower
Giant Rat 9 12 0/10 30 20% Newhaven, Sewers Animal, Neutral, ImmP, Follower
Small Golem 3 10 30/1 20 0% Newhaven, Graveyard, Crypt CE, Follower
Floating Key 0 1 0/0 989 0% Dwarven Village Neutral, Stationary, Mag +1, NonLiving, SpImm
Drops: golden lion key 100%
Haunting Spirit 0 1 0/0 90 0% Mod 5 Nonliving, Neutral, Stationary, Mag+10, SpImm+100, ImmP, See Hidden
Plagued Prisoner 0 10 0/0 15 0% Dark-Elf Castle Good, Stationary
Prisoner 0 10 0/0 20 0% Black Fortress Neutral, Solo
Wounded Worker 0 30 0/0 40 0% Kher Fields Neutral, Solo
Dying Slave Leader 0 50 20/2 10 0% Slum Rooftops CE, Stationary 
Drops: Amber Talisman 100%
Dying Pharoh 0 100 0/0 40 0% Dwarven Village Neutral, Stationary
Cocoon 0 100 0/6 100 0% Violet Organic Passage NonLiving, Neutral, Stationary 
Drops: Part. Digested Body 100%, Glowing Warhammer 1%, Fine Broadsword 1%, Oaken Staff 1%, Fingerbone Bracelet 1%
Guardsman 0 200 70/4 80 90% Mod 6 Neutral Evil, Leader, See Hidden +1
Nomad 0 250 45/3 60 80% Dwarven Village Good, Solo
Drops: waterskin 100%
Grey Portal 0 300 100/9999 9989 0% Dwarven Village Neutral, Stationary, ImmP, Mag +999, SpImm
Stomach Lining 0 500 0/0 40 100% Dwarven Village CE, Stationary
Casts: stomach bile
Huge Fungus Creature 0 9999 75/999 90 25% Mod 4 Neutral, Stationary, ImmP, Mag +1

 

Key:

SpImm = Spell Immunity Acc = Accuracy HP = Hit Point Damage on Armor
SeeHid = See Hidden Rnds = Rounds HP* = Hit Point Damage - No Armor
CE = Chaotic Evil Mag+ = Magic Level ImmP = Poison Immunity
AC = Armor Class  

 

 
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