Weapons by Type
Mod 2

1 Handed Edged - 2 Handed Edged - 1 Handed Blunt - 2 Handed Blunt


 
1 handed Edged Damage Mn-Mx Weap. Speed Str. Need Acc +/- BS Acc Mag Lvl Special Properties
Dagger 1-5 900 0 - +10 -  
Knife 2-5 1000 0 - +10 -  
Crystal Shortsword 4-11 1200 0 +6 +15 1 BS MaxDmg+5, ThieF
Bloodstained Shortsword 3-10 1200 30 +3 +15 1 Evil, BS MinDmg+5, BS MaxDmg+12
Curved Black Dagger 2-10 1200 30 - +5 1 Evil, Drain (1-6hp on Living, 15%)
Golden Sickle 4-11 1200 30 +6 +5 2 Rip (2hp/rnd Ign Armour, NonMagical Effect on Living, 8rnds, 10%)
Serpentine Dagger 1-11 1200 30 - +5 -  
Shortsword 2-9 1200 30 - +5 -  
Wavy-bladed Dagger 3-11 1200 30 - +5 - Level 15
Ninjato 3-13 1500 35 +3 +0 - +1 AC, Ninja
Hatchet 1-10 1200 40 - -5 -  
Silver Rapier 4-12 1200 40 +6 +0 1 +2 AC, Gypsy
Short-spear 2-10 1275 40 - -10 -  
Jeweled Scimitar 4-13 1350 40 +6 +10 1 Missionary
Scimitar 2-11 1350 40 - -10 -  
Ebony Ninjato 4-15 1500 40 +6 +5 1 +1 AC, Ninja
Rapier 3-12 1350 45 - -10 - +2 AC
Longsword 3-12 1500 45 - -10 -  
Barbed Whip 3-12 1500 45 - -10 - Entangle (-5 AC, Acc-5 on 3rd Attack, Nonmagical Effect, 3rnds
Ebony Kris 5-14 1500 45 - +15 2 Level 20, Evil, Poison (0-10hp Ign Armour, 25%), BS MaxDmg+5
Flametongue 3-13 1500 45 +6 -10 1 Flame Hits (1-3hp Ign Armour, 100%) Warlock
Jeweled Longsword 5-14 1500 45 +6 -10 1 +1 AC
Mithril Cutlass 5-14 1500 45 +3 -10 - Witchhunter Only
Shimmering Longsword 4-13 1500 45 +5 -10 1 Bless (8mn, Acc+10, 60rnds), Paladin
Sabre 3-14 1485 50 - -15 - +2 AC
Broadsword 3-13 1575 50 - -15 -  
Fine Broadsword 3-14 1575 50 - -15 -  
Fine Silvery Broadsword 3-15 1575 50 - -15 1 Level 14
Glowing Broadsword 4-14 1575 50 +3 -15 1  
Moonblade 5-16 1575 50 +12 -15 3 Level 25, Zap (24-48hp on Armour, 10x/day)
Golden Broadsword 3-15 1650 50 +6 -15 2 +1 AC
Unicorn Horn 5-18 1775 50 +5 -20 1 Level 15, Evil/Neutral
Black Scimitar 3-16 1650 55 -10 -20 -  
Falchion 3-14 1650 55 - -15 -  
Serpentine Sword 2-16 1650 55 +3 -15 -  
Warpblade 0-21 1775 55 +10 -15 2 Level 18, BS MinDmg-5, BS MaxDmg-15, MR+5
Golden Battleaxe 6-17 1600 60 +3 -20 1 Warrior Only
Katana 4-17 1650 60 +6 -20 - +1 AC
Skull Sword 6-18 1700 60 +9 -20 3 Level 20
Battle Axe 4-15 1775 60 - -20 -  
Magebane Sword 4-16 1775 60 - -20 - Level 15, Jagged Wound (2hp/rnd Ign Armour, SC-10, Nonmagical Effect, Acc-3 on 3rd Attack, 5rnds, 10%), Witchunter
Serrated Battle Axe 5-16 1775 60 - -20 -  
Holy Avenger 6-21 1900 60 +8 -50 3 Level 25, Good, PrEv+10 Crt+2
Sunsword 8-25 2500 65 +4 -35 3 Level 30, Scorch (6-30hp Ign Armour, 50%), Lit+100
Chakram 8-26 2250 75 -15 nil 3 +1 AC, Level 35, Crt+5

 
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2 handed Edged Damage Mn-Mx Weap. Speed Str. Need Acc +/- BS Acc Mag Lvl Special Properties
Shortbow 2-10 1300 30 +5 nil -  
Witchwood Spear 5-15 1575 45 +6 +10 1 +2 AC, Ranger
Crystal Spear 4-14 1575 50 - nil - +1 AC
Elven War-spear 5-15 1575 50 +6 -20 - +1 AC
Long-spear 3-13 1575 50 - nil - +1 AC
Longbow 3-13 1575 50 +5 nil -  
Silvery Longbow 5-20 1725 50 +9 nil - Level 15
Blades of Balance 4-21 1750 50 +4 nil 2 Level 20, Neutral
Composite Bow 4-17 1750 60 +5 nil -  
Pike 3-16 1775 60 - nil - +1 AC
Crossbow 4-16 1800 60 +5 nil -  
Bastard Sword 4-17 1900 60 - nil -  
Blood Lance 6-21 1900 60 +11 nil 3 Level 25, Evil, Bleed (2-4hp/rnd Ign Armor 10rnds, 25%)
Crystal Sword 5-18 1900 60 +3 nil -  
Dragontooth Trident 6-23 1900 65 +2 nil 2 +2 AC, Crt+3
Trident 4-18 1900 65 -1 nil - +1 AC
Bladed Staff 6-19 1950 65 +3 nil - +1 AC
Glaive 4-18 1950 65 -1 nil -  
Double Crossbow 5-19 1725 70 +5 nil -  
Heavy Crossbow 5-19 2025 70 +5 nil -  
Flamberge 5-19 2050 70 - nil -  
Greatsword 6-21 2160 75 - nil -  
Starsteel Greatsword 8-25 2160 75 +6 nil 3 +2 AC, Level 20
Ebony Greataxe 7-23 1975 80 +3 nil 1 Curse (Acc-6, 3x/day 40rnds)
Bone-handled Headcutter 7-25 2200 80 +5 nil 2 +2 AC
Greataxe 6-22 2200 80 -1 nil -  
Halberd 4-25 2225 80 -5 nil -  
Nexus Spear 20-68 4900 100 - nil 5 +2 AC, Lv50, Energy (10-40hp Ign Armour, 25%)

 
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1 Handed Blunt Damage Mn-Mx Weap. Speed Str. Need Acc +/- BS Acc Mag Lvl Special Properties
Gnarled Wand 1-2 1500 0 -10 - 1 Level 10, SunBolt (25-55hp On Armour, 10x)
Lockpicks 1-2 1750 0 -25 +0 - PL+5
Thief's Kit 1-2 1750 0 -25 -20 - PL+5, Thf+5, Trp+5
Shillelagh 3-12 1200 30 - -5 1 Level 15, BS MinDmg-4, BS MaxDmg-8, Mn+2
Sling 2-9 1200 30 - - -  
Skull Wand 1-6 1500 30 -10 - 1 Level 20, Summon (Skull, 3x/day)
Steel Nunchaku 2-11 1300 35 - +0 - +1 AC, Ninja
Club 3-10 1500 40 - +0 - Del@CL
Dead Cat 3-10 1500 40 - +0 - Del@CL
Pewter Tankard 3-10 1500 40 -15 +0 - Del@CL
Mace 3-12 1500 45 - -10 -  
Platinum Mace 4-13 1500 45 +9 -10 1 Priest
Silvery Mace 4-14 1500 45 +3 -10 2 Good, Spark (1-3hp Ign Armour, 25%)
Frost Sceptre 4-13 1650 45 - -15 2 FJET (12-32hp On Armour, 3x/day) Chill (MaxDmg-2, 10 rnds, 20%), Mage
Spiked Club 3-12 1650 45 -1 -10 - Del@CL
Crystal Club 5-14 1650 50 - -15 -  
Heavy-Mace 4-13 1650 50 - -15 -  
Crowbar 3-12 1750 50 -5 -10 -  
Displacer Beast Tent. 3-18 1725 60 -6 -20 - Del@CL
Glowing Warhammer 5-15 1725 60 +3 -15 1  
Morning-Star 3-15 1725 60 - -20 -  
Warhammer 4-14 1725 60 - - 15  
Heavy Black Rod 5-16 1775 60 -8 -10 2 Sinister (Blind Living, 10rnds, 10%)
Heavy Bone Mace 6-16 1700 65 -6 -20 - Stun (3rnds, 1%, Nonmagical Effect)
Two-headed Morningstar 4-18 1725 65 -2 -20 - Level 12

 
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2 Handed Blunt Damage Mn-Mx Weap. Speed Str. Need Acc +/- BS Acc Mag Lvl Special Properties
Rune-carved Staff 3-11 1200 20 +3 nil - +1 AC
Obsidian Runestaff 3-11 1200 30 +6 nil 1 +3 AC, SC+3, BURN (6mn, 5hp/rnd, Ign Armor, 4rnds) Mage
Quarterstaff 2-10 1200 30 - nil - +1 AC, Del@CL
Oaken Staff 3-12 1300 30 +3 nil - +1 AC
Rosewood Staff 3-12 1300 30 +3 nil 2 +5 AC, SC+5, Mn+2, Mage
Iron-Capped Staff 2-11 1300 35 - nil - +1 AC, Del@CL
Thunderstaff 3-14 1300 35 +5 nil 3 +1 AC, Level 15, LBOL (15-40hp On Armour, 10x/day), Shock (1-3hp Ign Armour, 100%), Mage
Darkwood Staff 4-12 1200 40 +6 nil 1 +2 AC, SC+5, Druid
Emerald-tipped Crozier 10-18 1750 40 - nil 2 Level 20, Mn+5, Divine Intervention (12mn, Heal 1hp/rnd, +8/0AC 160rnds), MnRgn+125, Priest Only
Dragonclaw Staff 4-15 1775 40 +5 nil 2 Level 20, MnRgn+125, Lightning (18mn, 28-80hp On Armour), Mn+5, Mage
Silverwood Staff 4-15 1775 40 +5 nil 2 Level 20, MnRgn+125, Starbeam (14mn, 34-94hp On Armour), Mn+5, Druid
Staff-sling 3-12 1500 45 +5 nil -  
Kusari Gama 3-18 2000 50 - nil - +2 AC, Ninja
Serpent Scourge 4-16 2250 60 - nil 2 Flay (Poison Living 80rnds, 3x/day), Sear (1-3hp, 100%, Ign Armour)
Black Flail 5-20 1725 70 +6 nil 1 Cleric
Flail 5-20 2100 70 -1 nil -  
Hell-Flail 5-20 2100 70 -10 nil 3 Evil, Fire (1-6hp, Ign Armour, 100%)
Battle-Hammer 6-22 2200 80 -2 nil -  
Manticore Tail 8-30 2475 90 -20 nil - Del@CL
Maul 8-25 2475 90 -5 nil -  
Icehammer 13-24 2500 90 - nil 3 Level 25, Frost (2-8hp Ign Armour, 100%)
Huge Darkwood Club 10-34 3300 100 +6 nil 1 +1 AC
Massive Wooden Club 10-30 3000 100 -5 nil - Del@CL

Notes:

  • Special Properties lists the abilities of the weapon:
  • Crt = Criticals rnds = Rounds
    PL = Picklocks HpRgn = HP Regeneration
    Lv = Level Required Thf = Thievery
    MnRgn = Mana Regeneration Mn = Mana
    Trk = Tracking #% = Percentage Change of Spell Effect Occuring
    SC = Spellcasting Del@CL = Delete at Cleanup
    hp=Hit Points Damage On Armour = Spell Effect reduced by armor
    Lit+# = Light Increase Ign Armour = Spell Effect ignores armor
    Crsd = Cursed Nonmagical Effect = Magic Resistance does not reduce effects
    Loyal = Loyal Item Living = Affects Living Creatures (Non Undead)
    This List is sorted in the following order:
    1. Strength required to wield the weapon properly
    2. Weapon Speet - Faster to Slower
    3. Alphabetically from A to Z

     

     
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